dont know why the long jump is luigi exclusive but i still like it, you can get much speed and it has better momentum(?) than sm64
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This mod is fantastic, but I'm encountering a major issue no matter the version I play. For some reason upon reaching the capsule containing the Chaos Emerald in the 4th special stage, the game tries to access a memory location it shouldn't and crashes. This makes collecting all the Chaos Emeralds impossible as it logs having completed the stage, but not the special stage. Is there any way this can be fixed?
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L. IS. REAL!
i love this. immense velocity. goes CRAZYYYY with xmom. peak fiction. i don't think that non-n64 smb can compare
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I think, personally, this is the go-to Mario mod I personally go for most of the time.

Despite not being a 1:1 N64 Mario recreation, it still has a lot of power if you want to do things quick.

The movesets are outstanding (get it?) and despite being a little hard to handle (speedrun-friendly doesn't apply to casual gameplay) it still has a lot of potential when you really use Mario and Luigi to their fullest extent.

It doesn't matter what you do, how you play, or how you handle these characters. They're hard, yes, but very fun to play with. And they can reach some HEAVY numbers on their speed.
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L IS REAL AND IT ALWAYS HAS BEEN!!!!! this is the #1 Luigi and Mario mod. This is and will always be my go to!
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THE L IS REAL SPREAD THE WORD EVERYONE /jk
i fucking love this when luigi's long jumps is broken tbh
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L is Real!
outstanding mod! Great for speedruns and just goofing around! I love the attention to detail you gave to Mario and luligi and that they have their own unique movesets!
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Simply fantastic. I was already hyped on playing as one of my favorite iterations of Mario, but the fact you added Luigi here as well is a instant 10/10 for me. Well done.
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As an casual player (who doesn't know how to speedrun) i can say that N64Mario is marvelous for speed running
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ehh, id like the long jump to be there, but even in the other mario mod i dont use it as much (the dive is faster there i think or whatever), i dont like when you are going so fast and then mario just stops because you barely touched a wall and now it stoped your entire momentum, and also on that topic i dont like how the camera immediatly just teleport to look in that direction, could you please fix those, or maybe make it an option in a menu of some sort, or make the camera action speed wall jump thingy be connected to the srb2 option in the camera settings
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Keep the changes
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Addon of the Year
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i like how fast he can go, he would absolutely crush in spice runners, btw mario breakdance for real too :waow:
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this is a certified bing bing wahoo classic
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Now forgivingly, I may be taking this mod too serious to expect the actual original moveset, plus along side there not seemingly being a controller toggle support stated.
I Will say tho, on the bright side, this mod does gladly make a n64 mario feel like n64 mario, but thats where the positives about this end
The main and huge downside I feel about him is that he just feels too tight and sometimes clunky/weird, such as the jump and kick being binded to different buttons while in the air (Tho this is more of a complement then a hateful downside)
Do I feel bad for having to rate it like this? Yeah admiddably I do, espeically since I expected exactly what not to expect from what was written, but it doesnt really excuse the whole oddity that some combined things happen when you dont mean for them to happen
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SM64? In my SRB2?! , Amazing!
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Pretty nice, but I do think some changes could be made.

1. When Mario is underwater, he still makes audible noise. It would be better if he either didn't make any noise at all underwater or made bubbling noises similar to SMS. Also, regarding the underwater problem, water heals you. I'm not sure if this happens in the OG SM64, but since this is a mod that tweaks the 64 moveset to fit in SRB2, water healing could be removed. (Note that going into water at full health, losing energy, and coming out is not water healing. It is more like going in water while damaged and hopping out for max energy.)

2. The wall kick and dive are too OP. Tone down the dive to have a cap on the speed, but not too slow that it feels like Mario is sluggish. Additionally, the wall kick can be done on the same wall over and over, and it is way too fast. If the dive is toned down, the wall kick speed wouldn't be much of an issue.

3. The hearts are a bit OP for healing. An idea could be that they heal 2 energy and then disappear. Having them be infinite is a bit OP, considering ring monitors are pretty common.

4. A few quality of life features, such as a star replacing the goal and a few other Mario 64 style changes, along with a settings menu, could be nice.

Overall, I like this Mario mod better than the other one, and if these changes were made, it would be perfect.
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Its a really great mod but i think there is missing some movements like: The long Jump (possible blj ?) and a back jump
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What am i even supposed to say? It's pure perfection since it really adapts the N64 controls so well, i even put my control settings that i use on Super Mario 64 to play this addon, and it was so fun!
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makes game way easier 10/10
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