Alright I know I said the last update would be the last before v2, but I recently found out that multiplayer is INCREDIBLY broken. This update should work out all the kinks pertaining to multiplayer, so you can play with your friends now!! Yippee
I know I said the previous update would be the last for a while, but I've managed to get so many improvements done with the abilities that I just had to release another version!
In this update, Mizzy doesn't use rings for her Phase Shift; rather, she has a Phase Gauge, acting similar to Sonic's Boost Gauge! The only difference is that rings and enemies won't recharge it (for now), but it will instead recharge in around 5 seconds at zero capacity!
The primary Phase Shift also acts more like Sonic's Boost now; it can destroy enemies and walls (no more getting stuck!) on impact!
This is probably the last update I'm gonna post for a while, since I'm gonna work on making Mizzy MUCH better in the next one and it'll take some time. This is just a tiny update to make her a little more fun to play.
For now though, I've changed her acceleration with Insta-Sprint to be more bearable, and double jumping no longer uses Rings. That's it.
I had intended to upload this update earlier, sorry for the wait lol
Changelog is as follows:
-Fixed a bug in which Mizzy would be left in a rolling state after holding Spin and running out of rings; since she doesn't have rolling sprites she would just kinda slide on the floor in her standing sprite
-Changed Phase Shift sprites to be compatible with Multiplayer's color changing system