Kart Rev - A SRB2Kart V1.5 Base Game Maps Modification [v1.6.X]

Kart Rev - A SRB2Kart V1.5 Base Game Maps Modification [v1.6.X] 1.6

I made sure my file(s) follow the Submissions Guidelines
  1. Yes

Sonic Robo Blast 2 Kart Version 1.X has been around for some time. Many maps have been ironed out in terms of paths by patches from Kart Krew, and have had lots of work go into polishing them from developers and strong routes from players.

At times, this has resulted in some unfortunate exploits and adverse elements being abused and some tracks seeing the short end of the stick in netgames, despite the work that has been put into them from their mapmakers and players. What you see here is Kart Rev (short for Kart Revision), the product of several individuals coming together to make a base maps modification that strives to improve the netgames experience for Kart Version 1.5 in as objective of a manner as possible.

This is a major modification to the base game maps of Sonic Robo Blast 2 Kart Version 1.5. A few disclaimers:
  • This is not V2, nor is this a V1.2, V1.2.1, etc. While many individuals, including a handful of developers, have provided comments or assisted in feedback for this modification, this should not be viewed as the work of Kart Krew and only as the changes of the individuals listed below. All changes and modifications seen here were done without knowledge of V2 that is not available to the public (and in most cases were not considered as V2's ecosystem will be different from V1.X's), so any changes you see here may or may not (most likely the latter!) will be present in V2 as it runs on a different gameplay loop that this modification does not balance for. Feedback for this modification should not go to Kart Krew.
  • The primary purpose of this modification is to be run on Hard or Normal Speed netgames, with more elements being balanced towards Hard Speed. While changes were accounted for all speeds, please keep this in mind.
  • This is not RA-compatible, nor is it made with speedrunning in mind as several cuts that are utilized in “Any%” speedruns are removed.
  • No core game mechanics are changed. However, some modifications were considered with respect to changes made here (IE: KartMP, Haste), and the Diagonal Grey Springs from Community Resources are utilized.
  • All edited maps have updated subtitles that include “Rev”, have updated map thumbnails and feature a changed lap banner (if they had one prior) to make it clear to players.
  • This modification does not touch the Community or SMK cups. These maps were observed in a different sphere due to the nature of their origins.
  • Changes were intended to fit in as well as possible within SRB2Kart’s basic canvas. Please do note that Rev does update some musicdefs, so you would want to load this before any music modifications. In addition, texture replacements have been added in Version 1.4 for Kodachrome Void.
  • 43 maps in total have been changed in the Version 1.6.X series (v1.6.X): 34 from the Normal Map rotation, and 9 from the Hell Map rotation. No Battle maps have been changed.
  • If you are reporting a bug, please check Sonic Robo Blast 2 Kart Version 1.5 before posting. A texture that seems misaligned may be a base game element, or a tear in the sky that doesn’t look like a texture may just be a renderer quirk.
  • Gunla
  • alphaRexJames
  • runa
  • Barkley
  • Chromatian - Incorporated select fixes from KartMapFixesV1.1.wad with permission.
  • AGhost - Incorporated select fixes from antiskip.wad with permission.
  • SoupBowler - Incorporated Diagonal Grey Springs from Community Resources with permission.
A special thank you to the testers who assisted in providing feedback for this as well; without their feedback and assistance, this would not have been possible.

Testers & Additional Collaborators (non-conclusive):
  • Tyron
  • InstableGR
  • mariko
  • PorterOfGames
  • Julie Hikari
  • Dankies
  • wolfs
  • Siregulus
  • James
  • SteelT
  • Ibuki
  • TrailBlazer1
  • Twillsky
  • MrNin
  • Cyron
  • thumb.png
    1,004.5 KB · Views: 847
  • kart0031.png
    57.3 KB · Views: 707
  • kart0002.png
    180.3 KB · Views: 810
  • kart0075.png
    111.5 KB · Views: 721
  • kart0044.png
    256.6 KB · Views: 705
Extension type
File size
12.8 MB
MD5 Hash
First release
Last update
4.67 star(s) 3 ratings

More resources from alphaRexJames

Share this resource

Latest updates

  1. Version 1.6

    Kart Rev 1.6 is now available. This is a compatibility release for Kart 1.5, and thus contains...
  2. Version 1.4

    Ahem. Thank you for waiting, being patient, all of you sending me reports and various tidbits...

Latest reviews

The fact this makes some map hell tracks more playable makes this a great add if you wanted to justify putting them back into normal rotation.
Upvote 0
Everyone always has problems with certain vanilla maps, let's be honest. There are even certain exploits that can make playing them on public servers annoying in case some player doesn't want to play fair. This pack is meant to mitigate those problems as best as it can.

The team behind taking feedback and actually making adjustments to enhance the multiplayer experience for the vanilla maps as best they can. They are open to hearing directly to folks who have issues. Sure, people may not always agree with their balance changes (myself included on some very minor aspects), but overall they have a great track record. The documentation on all of the changes are also super appreciated. I feel like the changes made to rev should be the standard use for the vanilla maps going forward, even if you run a server that doesn't use any custom maps.
Upvote 1
Another 'No-Brainer' mod to have in your server

The changes made really polish up the whole experience for kart with out substantially changing the maps.

Some changes I do feel funny about but I'd be way to nitpicky :S
Upvote 0