Giving this a re-review, I can see he certainly got a lot of updates since I last tried him! Though, this comes with the issue that is the "maximalist" problem. A bit similar to my old mod Greeneyes, Kamek seems imed to get as much use out of controller functions as possible, not only using custom buttons, but even both fire buttons AND weapon select tog et the full range of his spells. While this character is clearly meant to have a wide range of effects, it does make it a bit cumbersome to get the full use out of Kamek on a gamepad.
Kamek's default running speed feels rather slugging, which I guess is the point. His broom does a lot of the work for him. But that's also another issue; I find myself using the broom a lot, both because its so much faster, but also because it's so powerful for moving around in a platformer. He ascends super fast, and the flight time is so long, I'm never really going to run out of it before crossing whatever long jumps I would need to make. Because Kamek can't use most of his abilities while flying, a lot of them go unused most of the time. I feel like the broom soles most of my problems.
It's also a bit annoying that Kamek has multiple projectiles, but none of them have any autotargeting like Fang's popgun, or slight homing, or any form of aim assistance whatsoever, making them difficult to use without going first person. You need to have your finger on the reset cam button or prevent vertical look, or you may shoot the ground a lot. Combat on midair foes feels nigh impossible without first person mode.
Kamek feels highly experimental, a guinea pig in seeing what you can do with Lua coding on a character. It's impressive on the surface, and I encourage users to try just about anything, but it means a lot of his functions get cast aside. I didn't even know about weather changing until I reread the topic after my playthrough. Sill, I do give you props for just how much IS here, from the projectile types to the grow/shrink spells, to conjuring a rolling rock whenever you want, and resizing that too!
But he's not somebody I'd really dig out again. In a game with minimal combat and a lot of jumping, the broom is the ultimate solution for most of the game's challenges, turning Kamek into a hyper cranked Tails. His other abilities are fun toys, but I'm done playing with them.