- I made sure my file(s) follow the Submissions Guidelines
- Yes
(Is this obligatory? First mod in MB and first post made. That's a double, I think.)
You know, ever been wondering if you could see what buttons are you pressing down outside record attack? I for once did and... why isn't it available outside it by now?!
Well I got you covered here. After digging into the spaghetti we know as hardcode and... I took a little of my time... making this work in Lua form.
That said, here I present to you: Input Viewer
To summarize: This Lua script will allow you to see other peoples' (in a netgame) inputs while looking through their viewpoint. Movement, camera direction, and JUMP/SPIN.
You can also view your own! If, for some reason, you feel like your inputs aren't registering for one or another reason, and want to see if it's being registered at all.
Here are the console variables to play around when this is loaded.
inputs: Enables or disables the script.
inputs_self: Enables or disables whether or not you see your own inputs.
inputs_showjoy: Display a joystick instead of a digital pad for when you're the person to use a joystick over a keyboard (or have a friend who uses a joystick and want to see their fancy moves!).
1.1 - inputs_showmorebuttons: Display additional buttons in the case the character you're playing uses them! Or are playing modes like Ringslinger.
1.1 - inputs_x | inputs_y | inputs_snapto: Controls the positioning and screen snapping of the display.
You know, ever been wondering if you could see what buttons are you pressing down outside record attack? I for once did and... why isn't it available outside it by now?!
Well I got you covered here. After digging into the spaghetti we know as hardcode and... I took a little of my time... making this work in Lua form.
That said, here I present to you: Input Viewer
To summarize: This Lua script will allow you to see other peoples' (in a netgame) inputs while looking through their viewpoint. Movement, camera direction, and JUMP/SPIN.
You can also view your own! If, for some reason, you feel like your inputs aren't registering for one or another reason, and want to see if it's being registered at all.
Here are the console variables to play around when this is loaded.
inputs: Enables or disables the script.
inputs_self: Enables or disables whether or not you see your own inputs.
inputs_showjoy: Display a joystick instead of a digital pad for when you're the person to use a joystick over a keyboard (or have a friend who uses a joystick and want to see their fancy moves!).
1.1 - inputs_showmorebuttons: Display additional buttons in the case the character you're playing uses them! Or are playing modes like Ringslinger.
1.1 - inputs_x | inputs_y | inputs_snapto: Controls the positioning and screen snapping of the display.
I was also considering the addition of manual positioning of the input viewer for players who prefer a better spot for it to sit at. This is a small detail, but I know there are people out there who love to customize their HUD.