Hyper Forms

[Open Assets] Hyper Forms v2.1.4.1/v1.0.4.1 - The End of S3 Sonic Support

After seeing S3 Sonic being updated. They added in Hyper Sonic to the addon. Which means I'm unable to continue adding brand-new updates for him.


Please feel free to go ahead and check the updates. That's all I have to say.
I decided to make S3 Sonic have support for Hyper Forms, and that's why I decided to do that.


His Transformation is mapped to
Jump to make it accurate to the mod and the original game!


But the mod is the same like the original, so sorry if there is no directional dash still.



GIF:


srb20320.gif
  • Cool!
Reactions: SusSped
v2.1.4/v1.0.4 Changelog


- Fixed the Sparkles to make it only sonic


- Fixed making the sparkles only sonic (again)


- New script for when the hyperform gets to 0 in any character expect sonic (Only for the Alt Version)


- Removed the speed in the code.


- Added a addition code for when going fast makes the ghost trails popup


- Changed the command name from "hypercancel" to "cancelform"



Kinda forgot them, but oh well.


But who knows, it might happend again.


Anyway see ya later!​
  • Cool!
Reactions: SusSped
v2.1.3/v1.0.3 Changelog


- The new sparkles have arrived.


- New Sound for the Ability (which is the one from Sonic 3 & Knuckles).


- You aren't allowed to trigger the Super Transformation in Transformation Cancel.


- Also a bit of new description for both of them (If you find it in SLADE, then cool).



That's all, since these kinda are the same.


I don't have to do anything about it, also the description is going to be updated.


Anyway, hopefully you guys can have fun with it.


See ya!​
  • Cool!
Reactions: SusSped
I forgot the sparkles, because it was "player.hyperform" not "player.mo.hyperform".


So I had to add in "mo" in it to work


As the code was based on "player.mo" to be honest.


And that's it, hopefully.


B y e​
  • Cool!
Reactions: SusSped
v2.1 Changelog


- Knuckles had to be removed (since he didn't had the same as hyper sonic in sonic 3 & knuckles, thanks to the wiki again for once.)


- Added a command that is the hypercancel (from Transformation Cancel)


- It is not a color anymore


- There is now a alt version of this code, it's from the previous versions but a bit of things added for it to be alt.




That's really it to be honest, I'll change a bit of stuff to make it feel like it.


Though, this is how far I got from v2.1. As of now, this is what your getting for this update.


Anyway, am gonna go to my void door again. And have a nice sleep on it, and not updated again.


B y e .​
I Just wanna say that I currently made a video about this addon, because It's my addon and I wanna support it.


The version I used was v1.3.2, since obvoiusly. It was outdated at the time, which is what I picked.




That's just really it, I summon there will be a chance of making a another update.


Anyway, bye.
  • Cool!
Reactions: SusSped
Forgot that everyone also had sparkles
  • Cool!
Reactions: MacUser and SusSped
I clearly forgot that I was fixing the script for testing


Now it should behave like sonic as well, which I mean knuckles.
  • Cool!
Reactions: MacUser
v2.0 Changelog


- Overhaul the script for it to be perfect


- Fixed when the animation of the "Shields" don't move (Which I removed "P_SpawnShieldOrb(player)" from this issue)


- Super is now combined in Hyper, instead of just having it as a 2nd form (Which is from Sonic 3 & Knuckles).


- player.charability is removed and it's combined with the thok when your hyper now (well in players.powers[pw_super])


- You can now use the Hyper color for servers you wish


- The alt version is also a download (which is the 2nd form for use, it's also not here yet)



This was supposed to be the final updated


But it wasn't more than this atleast, Hopefully this now everything is fine.


The alt version will come later in some sort of updated


Have fun anyway!​
  • Cool!
Reactions: MacUser
Back
Top