Hyper Forms

[Open Assets] Hyper Forms v2.1.4.1/v1.0.4.1 - S3 Sonic Patch 2

I decided to remove that was inculded in the mod.


Since I didn't know what to do, and the music in the menu can be changed, I couldn't be able to fix it.


Sorry about that but that's how it goes, I guess I could say it's also accurate but meh.
This is a patch, nothing to special


Sorry if this had to be late, I found out that the color wasn't showing.
I decided to make S3 Sonic have support for Hyper Forms, and that's why I decided to do that.


His Transformation is mapped to
Jump to make it accurate to the mod and the original game!


But the mod is the same like the original, so sorry if there is no directional dash still.



GIF:


srb20320.gif
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Just patch because I forgot that the color was not hyper, it's also for both.



So have fun.​
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v2.1.4/v1.0.4 Changelog


- Fixed the Sparkles to make it only sonic


- Fixed making the sparkles only sonic (again)


- New script for when the hyperform gets to 0 in any character expect sonic (Only for the Alt Version)


- Removed the speed in the code.


- Added a addition code for when going fast makes the ghost trails popup


- Changed the command name from "hypercancel" to "cancelform"



Kinda forgot them, but oh well.


But who knows, it might happend again.


Anyway see ya later!​
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v2.1.3/v1.0.3 Changelog


- The new sparkles have arrived.


- New Sound for the Ability (which is the one from Sonic 3 & Knuckles).


- You aren't allowed to trigger the Super Transformation in Transformation Cancel.


- Also a bit of new description for both of them (If you find it in SLADE, then cool).



That's all, since these kinda are the same.


I don't have to do anything about it, also the description is going to be updated.


Anyway, hopefully you guys can have fun with it.


See ya!​
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I forgot the sparkles, because it was "player.hyperform" not "player.mo.hyperform".


So I had to add in "mo" in it to work


As the code was based on "player.mo" to be honest.


And that's it, hopefully.


B y e​
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Clearly, missed a another one.


Like again, because that's he hole point.


It's only a patch for v2.1 anyway, since it's obvoius.


This one was I deleted the original music script for previous versions, and I fixed it.


Now am outta here for real, and I mean it.​
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Had to delete that code from v1.3.2


I used v1.3.2 to make the alt version and modifed it, Because why not.


I was too late anyway, so I was sad that I didn't get to do it early.


Anyway, b y e.​
Again a another patch, forgot to change the music system in alt version.


Also not adding in the changelogs as it's a patch, sorry about that.


Now am gonna go, again.


B y e .​
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