All things considered, this is a very complex and uniquely designed map. Great use of slopes and verticality based obstacles. Overall the sense of progression and spectacle is pretty great.
You have far more potential to use the tutorial void textureset to make this level look amazing, there's some serious missed potential with what those textures offer vs what is used in the level.
I still stand by this- I believe that if your map was meant to prove a point about how designing maps around a higher jump... You should include the higher jumps in a lua script that automatically loads with the level! It could have been this way in the OLDC version as well (See: All characters have a higher jump in Blossom Breeze). I don't think having separate High Jump characters are necessary when this is possible. Regardless, everything works and there's lots of love in care put into this.
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