These downloads use the following map IDs: MAPSR, MAPSS.
Hello! This is my first custom track.
The map is based on the Hakurei Shrine of the Touhou Project, with nods to the series thrown in.
Additionally, we have the following HELL track:
Hellkurei Shrine. Hellkurei Shrine (MAPSS) consists of the PRV6A map change that was reverted in the PRV5D update.
Hello! This is my first custom track.
The map is based on the Hakurei Shrine of the Touhou Project, with nods to the series thrown in.
Pre-Release Version 6D (Version Identifier prv6d - Released 06/02/2020):
- Water FOFs
- Small changes to offroad section after lake
(Reuploaded 4/12/2021 for new MB, no changes were made)
- Added a more "realistic" pond in the corner of the map
- Fixed issue where racers could get stuck between stairs and a wall.
- Added a more naturally looping track BGM (special thanks to Starman91)
- Changes in PRV6C update 1 (Released 11/18/2019):
- Fixed some lakeside segments which were incorrectly tagged as instadeath sectors.
- Changes in PRV6C update 2 (Released 01/24/2019):
- Fixed reverse/abusable checkpoint issue.
- Merged KR_HakureiShrine and KR_HellkureiShrine into a single PK3
- Changed map ID of main track from MAPSH to MAPSR, in order to prevent a conflict with Barkley's Battle and Chase pack
- Attempted to fix checkpoint issues
- Added "DO NOT ENTER" signs to in-shrine offroad areas to discourage people from attempting to find another route by going through there.
- Reverted PRV6A's changes
- Fixed crash in Zone Builder
- Changes to the front entrance of the shrine.
- Changes in PRV5C update 1 (Released 08/22/2019):
- Fixed slope crash
- Changes in PRV5C update 2 (Released 08/24/2019):
- Fixed missing sidedef which was leading to invisible walls
Side note: I've been having a lot of problems with Zone Builder just straight up crashing whenever I try to add anything or even enter the visual editor. This is why the update isn't very big.
Pre-Release Version 5B (Version Identifier prv5b - Released 08/07/2019):- Slopes!
- Previously, MAPSH/Hakurei Shrine was shown in the selection of Battle maps, due to an oversight in the main configuration file. This has been fixed.
- Added a complex gate FOF at the starting line, which I intended to do at first.
- Changes in PRV5B update 1 (Released 08/09/2019):
- Stopgap hotfix for missing audio implemented.
- Added some detail to the outside of the track
- Added another complex gate FOF
- Modified both existing and new complex FOF gate textures
- I think I'm forgetting something
- Changes in PRV5A update 1 (Released 07/31/2019):
- Changed addon format to PK3
- Trimmed the music by half, in order to save space (and so that hopefully people can actually use the in-game downloader for HS)
- Swapped default indoor arrows with "miko pointing" arrows - outside arrows remain default
- Created complex gate FOF right before starting line, colored bright red
- Converted many of the "sector fences" into proper linedef midtextures
- Added a fence to the turn after exiting the shrine building to prevent people from skipping it
- Swapped MC arrows with more reasonable linedef counterparts
- Changed the boost pads on the final turn up a bit
- Added some off-track areas inside shrine building
- Not intended as shortcuts, but I will add some secrets(?) to these areas later on
- Added more directive arrows / pointers (two, to be specific)
- Shrunk donation box, and added its proper texture (replacing a Crash Bandicoot crate placeholder)
- Initial public release
Hellkurei Shrine. Hellkurei Shrine (MAPSS) consists of the PRV6A map change that was reverted in the PRV5D update.
Release Version 1C (Version Identifier v1c [prv6d] - Released 06/02/2020):
Release Version 1B (Version Identifier v1b [prv6b] - Released 10/05/2019):
- Small changes to track
Release Version 1B (Version Identifier v1b [prv6b] - Released 10/05/2019):
- Fixed MAPSS being incorrectly unhidden
- Initial public release