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[Open Assets] FlowAbilities v5

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The title explains all you need to hear. This addon attempts to reinvent the six characters' abilities to lessen some of the flaws they have, but more importantly give the player a new experience while playing them.

Sonic's Ability: Homing Attack

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Sonic's Zero-In Homing Attack allows you to destroy any enemy with relative...but uncontrollable ease. Simply hit jump while an enemy is in range to rush towards them and take them out, or if you're lame and have no enemy in range, you can hit jump to redirect your current momentum.

Knuckles' (Extra) Ability: Dive Boost

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Knuckles can not only glide, climb and spindash, but he can also smoothly roll into the ground after a glide. Hold spin while gliding and you'll start descending rapidly, and after hitting the ground you'll start rolling.

Metal's Ability: Boost Jet

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Metal used to be able to hover normally, but now he can use his jets instead. Using the fuel he has, Metal can hover and thrust forward for about half a second at a time. This ability is extremely difficult to control, but provides a massive amount of speed!

Tails' (Extra) Ability: Flight Jump

Although he hasn't gotten the proper Flow treatment yet, Tails still isn't going to be left behind just yet! By holding spin and tapping jump while flying, Tails can shoot upward once with a jump! What's more, Tails can also continue flying after he cancels, and can even cancel again without the jump, but that won't give him his strength back.
Tails also has a Super form, which allows him to fly, cancel and jump infinitely.
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Fang's Ability: Popgun

Fang's popgun has been updated to be able to fire from any point on the ground. No need to keep standing still, just slow down a bit! Fire to your heart's content and destroy anything you please!

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However, if you fire while in the air, you'll shoot downwards and more importantly get a little upward boost! This can be done a total of five times before needing to land.

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Amy's Abilities: Double Jump and Piko-Piko Catapult

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Amy's abilities now have a new focus on melee combat and maneuverability. Double jumping will allow you to (get this) double jump, which is useful for platforming precision. However, if you hold jump while using your hammer on the ground, you'll perform a hammer jump. This will launch you upward and in the direction you're moving at high speeds.

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In addition, Amy's twinspin is now an instashield! It acts fundamentally identical to the move in Sonic 3.

Super Form and Other Changes

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Everybody has a super form! This puts Tails, Amy and Fang at the same level as Sonic, Knuckles and Metal and really adds worth to getting the Chaos Emeralds. Every super form can also break spikes upon contact. Regardless of that, every vanilla character's spindash speed is marginally buffed, and they can even uncurl from a roll to regain control. If a character doesn't curl up when jumping or have a spindash though, they can use their ability whenever they're off ground, regardless of whether they're jumping or not.

also there's uhhhhh MOMENTUM.

Characters retain their speeds after going down slopes or hitting springs. At higher speeds, acceleration is decreased to make turning just a little bit stiffer and more satisfying to pull off.

Changelog:
V1 (03/01/2021): Initial publishing onto the message board.
V1.1 (05/01/2021): A few bugs fixed, along with adding a small air dash for when there are no targets to home in on.
V2 (06/01/2021): Sonic's Backup Thok weakened, plus Metal Sonic revised!
V2.1 (07/01/2021): Completely changed Metal's Super Form, gave Tails a flight cancel/flight continue ability, and allowed every vanilla character to use a Super Form.
V2.2 (08/01/2021): Completely redid Knuckles' Dive Boost + Rebound, fixed some issues with Sonic's Homing Thok, and increased its speed. Also fixed a flight carry bug with Tails.
V3 (10/01/2021): Added FlowFang, decreased the vertical gain of Sonic's Hold-Homing Rebound, increased Knuckles' dive boost rebound height.
V4 (05/03/2021): Ported to Xenforo Message Board. Added complete FlowTails and tweaked Sonic and Metal Sonic to be more adaptable for reuse. Changed the way Sonic's momentum can be cut using a homing attack, now acts like Shadow's.
Author
SilverVortex
Downloads
6,176
Views
13,562
Extension type
pk3
File size
23.3 KB
MD5 Hash
9814339c1c7d765ae038e49dbb072145
First release
Last update
Rating
4.83 star(s) 6 ratings

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Latest updates

  1. the "There's No Such Thing As Too Similar To XMomentum" update

    wow this is a long time coming the mod has pretty much been reinvented to be a completely new...
  2. V4 Release!

    second verse, same as the first. for the most part, flowabilities has been ported to xenforo, as...

Latest reviews

This is my fav ability mod 😊
Upvote 0
Pretty fun! Makes the characters feel more powerful
Upvote 0
pretty good mod that makes every character feel good to play, but i do have a bit of a problem that prevents this from being a perfect 5-star
the momentum system
due to how it's made, the momentum system sorta bugs out at higher speeds and feels just rigid and clunky because you seem to abruptly slow down and then get back to your current speed constantly?
but apart from that, good mod
Upvote 0
This makes the game a bit more fun, and adds a step to getting the most out of vanilla Sonic.











(Also the Zero-In Homing Attack is a "CA_HOMINGTHOK" in it's own sense)
Upvote 0
this is the funest version of fang I've played and non spin characters having access to there abilities off of springs and falls just make to much sense
Upvote 0
Highly disagree with trystan and trevor. These are all pretty fun, and give the game a lot more well... flow. I especially like the way knuckle's glide boost thing works, it allows him to actually get moving pretty quickly without abusing spinglide.
Upvote 3
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