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The title explains all you need to hear. This addon attempts to reinvent the six characters' abilities to lessen some of the flaws they have, but more importantly give the player a new experience while playing them.
Sonic's Zero-In Homing Attack allows you to destroy any enemy with relative...but uncontrollable ease. Simply hit jump while an enemy is in range to rush towards them and take them out, or if you're lame and have no enemy in range, you can hit jump to redirect your current momentum.
Knuckles can not only glide, climb and spindash, but he can also smoothly roll into the ground after a glide. Hold spin while gliding and you'll start descending rapidly, and after hitting the ground you'll start rolling.
Metal used to be able to hover normally, but now he can use his jets instead. Using the fuel he has, Metal can hover and thrust forward for about half a second at a time. This ability is extremely difficult to control, but provides a massive amount of speed!
Although he hasn't gotten the proper Flow treatment yet, Tails still isn't going to be left behind just yet! By holding spin and tapping jump while flying, Tails can shoot upward once with a jump! What's more, Tails can also continue flying after he cancels, and can even cancel again without the jump, but that won't give him his strength back.
Tails also has a Super form, which allows him to fly, cancel and jump infinitely.
Fang's Ability: Popgun
Fang's popgun has been updated to be able to fire from any point on the ground. No need to keep standing still, just slow down a bit! Fire to your heart's content and destroy anything you please!
However, if you fire while in the air, you'll shoot downwards and more importantly get a little upward boost! This can be done a total of five times before needing to land.
Amy's Abilities: Double Jump and Piko-Piko Catapult
Amy's abilities now have a new focus on melee combat and maneuverability. Double jumping will allow you to (get this) double jump, which is useful for platforming precision. However, if you hold jump while using your hammer on the ground, you'll perform a hammer jump. This will launch you upward and in the direction you're moving at high speeds.
In addition, Amy's twinspin is now an instashield! It acts fundamentally identical to the move in Sonic 3.
Super Form and Other Changes
Everybody has a super form! This puts Tails, Amy and Fang at the same level as Sonic, Knuckles and Metal and really adds worth to getting the Chaos Emeralds. Every super form can also break spikes upon contact. Regardless of that, every vanilla character's spindash speed is marginally buffed, and they can even uncurl from a roll to regain control. If a character doesn't curl up when jumping or have a spindash though, they can use their ability whenever they're off ground, regardless of whether they're jumping or not.
also there's uhhhhh MOMENTUM.
Characters retain their speeds after going down slopes or hitting springs. At higher speeds, acceleration is decreased to make turning just a little bit stiffer and more satisfying to pull off.
Changelog:
Sonic's Ability: Homing Attack
Sonic's Zero-In Homing Attack allows you to destroy any enemy with relative...but uncontrollable ease. Simply hit jump while an enemy is in range to rush towards them and take them out, or if you're lame and have no enemy in range, you can hit jump to redirect your current momentum.
Knuckles' (Extra) Ability: Dive Boost
Knuckles can not only glide, climb and spindash, but he can also smoothly roll into the ground after a glide. Hold spin while gliding and you'll start descending rapidly, and after hitting the ground you'll start rolling.
Metal's Ability: Boost Jet
Metal used to be able to hover normally, but now he can use his jets instead. Using the fuel he has, Metal can hover and thrust forward for about half a second at a time. This ability is extremely difficult to control, but provides a massive amount of speed!
Tails' (Extra) Ability: Flight Jump
Although he hasn't gotten the proper Flow treatment yet, Tails still isn't going to be left behind just yet! By holding spin and tapping jump while flying, Tails can shoot upward once with a jump! What's more, Tails can also continue flying after he cancels, and can even cancel again without the jump, but that won't give him his strength back.
Tails also has a Super form, which allows him to fly, cancel and jump infinitely.
Fang's Ability: Popgun
Fang's popgun has been updated to be able to fire from any point on the ground. No need to keep standing still, just slow down a bit! Fire to your heart's content and destroy anything you please!
However, if you fire while in the air, you'll shoot downwards and more importantly get a little upward boost! This can be done a total of five times before needing to land.
Amy's Abilities: Double Jump and Piko-Piko Catapult
Amy's abilities now have a new focus on melee combat and maneuverability. Double jumping will allow you to (get this) double jump, which is useful for platforming precision. However, if you hold jump while using your hammer on the ground, you'll perform a hammer jump. This will launch you upward and in the direction you're moving at high speeds.
In addition, Amy's twinspin is now an instashield! It acts fundamentally identical to the move in Sonic 3.
Super Form and Other Changes
Everybody has a super form! This puts Tails, Amy and Fang at the same level as Sonic, Knuckles and Metal and really adds worth to getting the Chaos Emeralds. Every super form can also break spikes upon contact. Regardless of that, every vanilla character's spindash speed is marginally buffed, and they can even uncurl from a roll to regain control. If a character doesn't curl up when jumping or have a spindash though, they can use their ability whenever they're off ground, regardless of whether they're jumping or not.
also there's uhhhhh MOMENTUM.
Characters retain their speeds after going down slopes or hitting springs. At higher speeds, acceleration is decreased to make turning just a little bit stiffer and more satisfying to pull off.
Changelog:
V1 (03/01/2021): Initial publishing onto the message board.
V1.1 (05/01/2021): A few bugs fixed, along with adding a small air dash for when there are no targets to home in on.
V2 (06/01/2021): Sonic's Backup Thok weakened, plus Metal Sonic revised!
V2.1 (07/01/2021): Completely changed Metal's Super Form, gave Tails a flight cancel/flight continue ability, and allowed every vanilla character to use a Super Form.
V2.2 (08/01/2021): Completely redid Knuckles' Dive Boost + Rebound, fixed some issues with Sonic's Homing Thok, and increased its speed. Also fixed a flight carry bug with Tails.
V3 (10/01/2021): Added FlowFang, decreased the vertical gain of Sonic's Hold-Homing Rebound, increased Knuckles' dive boost rebound height.
V4 (05/03/2021): Ported to Xenforo Message Board. Added complete FlowTails and tweaked Sonic and Metal Sonic to be more adaptable for reuse. Changed the way Sonic's momentum can be cut using a homing attack, now acts like Shadow's.
V1.1 (05/01/2021): A few bugs fixed, along with adding a small air dash for when there are no targets to home in on.
V2 (06/01/2021): Sonic's Backup Thok weakened, plus Metal Sonic revised!
V2.1 (07/01/2021): Completely changed Metal's Super Form, gave Tails a flight cancel/flight continue ability, and allowed every vanilla character to use a Super Form.
V2.2 (08/01/2021): Completely redid Knuckles' Dive Boost + Rebound, fixed some issues with Sonic's Homing Thok, and increased its speed. Also fixed a flight carry bug with Tails.
V3 (10/01/2021): Added FlowFang, decreased the vertical gain of Sonic's Hold-Homing Rebound, increased Knuckles' dive boost rebound height.
V4 (05/03/2021): Ported to Xenforo Message Board. Added complete FlowTails and tweaked Sonic and Metal Sonic to be more adaptable for reuse. Changed the way Sonic's momentum can be cut using a homing attack, now acts like Shadow's.