This update brings a couple changes and bug fixes:
CHANGES:
- Two new console variables have been added:
- "adventurecontrol" - This allows the player to turn off the "forced" analog control scheme while playing in Adventure Mode. This was a feature of the original Final Demo Adventure Mode that I forgot to include in the first release (Special thanks to D00D64 for reminding me of this feature).
- "adventurecontrol2" - Essentially the same as adventurecontrol, but for the second player in splitscreen mode.
- The camera now has support for slope adjustment and orbital looking!
BUG FIXES:
- The camera no longer freaks out when it's too far away from the player. This was due to me multiplying player.viewheight by FRACUNIT when it was already a fixed-number variable. Whoops!
- The camera shouldn't disappear when the player toggles first person repeatedly anymore (Special thanks to antonretrojr and lumo (SRB2 Discord only) for reporting this and the above bug).
- Fixed a bug where the player could bounce in the wrong direction off of a boss or multi-hit enemy while using the homing attack.
Keep in mind that "adventurecontrol" is a client-side console variable. As such, each player in a server will need to toggle it individually if they wish to play without the forced analog controls.