This update brings a couple changes and bug fixes:
Two new console variables have been added:
"adventurecontrol" - This allows the player to turn off the "forced" analog control scheme while playing in Adventure Mode. This was a feature of the original Final Demo Adventure Mode that I forgot to include in the first release (Special thanks to D00D64 for reminding me of this feature).
"adventurecontrol2" - Essentially the same as adventurecontrol, but for the second player in splitscreen mode.
The camera now has support for slope adjustment and orbital looking!
The camera no longer freaks out when it's too far away from the player. This was due to me multiplying player.viewheight by FRACUNIT when it was already a fixed-number variable. Whoops!
The camera shouldn't disappear when the player toggles first person repeatedly anymore (Special thanks to antonretrojr and lumo (SRB2 Discord only) for reporting this and the above bug).
Fixed a bug where the player could bounce in the wrong direction off of a boss or multi-hit enemy while using the homing attack.
Keep in mind that "adventurecontrol" is a client-side console variable. As such, each player in a server will need to toggle it individually if they wish to play without the forced analog controls.