This is my go-to character mod to play, for a number of reasons.
Sprites - They are BEAUTIFUL. I adore the choices made on the default color and general look, it is very faithful to Espio as a character and SRB2 as a game. The top spin smears are awesome, and I love the attention to detail on how when he has to roll he doesn't do it in a complete ball similar to Amy and Fang. The hang sprite is really cool since he uses one hand, and the edge sprite is very cool too.
Gameplay - Espio feels right at home in this game. His abilities allow for creative movement options for any map, allowing the player to really experiment with his capabilities. Forcing him to go to Amy & Fang routes when they're split with a roll gap is an excellent choice, makes sense for the character and gives more appreciation to these routes. I was iffy about him not having full control on walls at first; but not only does that sound like heck to program, he really doesn't need it. He can quickly scale walls, and run onto a ceiling from there. This in particular opens a HUGE amount of possibilities for movement in Battlemod. I sort of wish he could spindash on walls, but only downwards; providing an way to charge speed in a cramped space along with a offense/defense for wall climbing it battle. However, what he has already works fluidly.
This part in particular deserves its own paragraph; his main charge jump ability is very well made and fits him perfectly. It's a double jump that provides the same amount of polish and flair that the vanilla cast hs naturally. It's satisfying, suits the spinning top shape, fun to use, and is just great.
This mods does a marvelous job reflecting the coolness of classic era Espio, one that isn't seen often due to his underutilization. He's a member of the classic-era sonic cast, and this mod treats him as such. 10/10 Will stick with me to the end.
Bro this is the best mod to date!
He is basically Sonic but cheese mode
You can literally cheese some parts of levels with his double jump, plus, he can walk on ceilings as if he changed gravity like in ERZ
Overall pretty good mod, only problem is the fact that I can't seem to use any of Espio's battle moves. It even gets rid of the charge jump for some reason as I can only jump, spin dash and do a slide down a wall.
being completely honest this is my favorite mod of all SRB2, it is so polished, so good, so simple without being bare bones, since it uses the philosophy of the base game and only uses the two base buttons, honestly this could be in the game base and I would not realize that it is a mod, and the sprites look incredible, they look like they were taken directly from Knuckles Chaotix they are so expressive and with such a great color palette. This is my favorite mod in the entire SRB2 community.
Espio is a fun character with great spritework and interesting gameplay with some rough edges.
The charge jump is fun, and the speed loss from holding helps balance it and prevent the move from feeling like glide 2.0.
The stick cling is a bit awkward - it starts up incredibly fast even from a standstill, which feels jerky. I think it would feel better to use if it was based on momentum, or even if the starting speed was nerfed by like 5 or so. You'll almost never reach the limit in its current state unless you're in a *very* vertical map.
Also, I'll note that due to the way Espio is designed he gets softlocked during any forced spin section, which are quite common in custom maps. This can be remedied by reducing Espio's spinheight to the default 32 and using the PlayerHeight hook to have Espio use normal standing height during his custom "spinning top" frames. Ensure you make force spin boosters put you in roll instead of Espio's custom spin to go along with this. As is, his hitbox during rolling as is tall as his standing, which also causes visual misalignment when using certain shield abilities.
Where do I even begin with this fantastic reptile?
Right off the bat, Espio's visuals are absolute eye candy with how well they're made. Having his animations be as faithful to Chaotix as they are makes him a pure joy to watch sometimes. His gameplay is simple and to the point, and is a nice compromise from his Chaotix moveset. Wall Running feels very quick, and is useful with almost any wall you can find. Being able to scale walls in no time with speed sneakers feels pretty wild at times, as well. Having the ability to cling to the ceiling also helps encourage players to get crafty with how they play Espio, and goes very well with the rest of his kit.
7 emeralds collected, main game beaten. Go play him. :)
Overall the abilities for Espio is fine and is kinda like the legacy version all over again I do like the new ability where you can run up walls and plus the art style for the mod is actually beautiful
I really liked the new Espio, but I think he's pretty pink, I would add a bit of blue to it, or any other color that makes it more accurate. Other than that, everything exceeded my expectations and seems perfect. Well done.
this mod is amazing. espio has become one of my favorite characters to play as thanks to his amazing moveset. this character can get very high if his abilities are combined right, which is very rewarding to skilled players. this character overall deserves a 10/10.