Emerald Coast

[Open Assets] Emerald Coast 1.0.4

I changed the color of the water so it would resemble the darker waters of the Dreamcast version, (Sorry DX enjoyers).
-added new skybox, so actually can see the islands now.
-replaced the outdated screenshots, with the new ones! (Even the submission icon, and the level select icon)
  • Cool!
Reactions: HazeX2 and SusSped
This is probably the last optimization update in a while, fixed 9/10 of all lag spikes in the whole stage, the biggest changes were made in act 1, it plays in perfect 60 fps throughout the whole act, but there is a small spike near the mountain entrence before the act 2. And act 2 had a bit of changes too, but unfortunlely there is a a bit bigger lag spike later down the act.
I recently learned that large amount of sectors can cause lag, so I started merging fof sectors, and fell from 2200 sectors to around 1800, the most of lag/stuttering was in act 1, the reason for it was the bridge section,
the poles and bridge weren't merged, even if they shared a tag, I also optimazed a bit of act 2, mostly merging fence poles. This update was meant to come out yesterday, but at this point this stage is held by duct tape, and all of the sudden a lot of graphical glitches, and sectors glitches started to appear. There are also these glitched sector lines, but I don't have an idea how to fix them, but they are so thin it's mostly a visual bug.
It may not that much, but there should be a small increase in fps while playing through act 1, but fps still drops a bit in some parts.
  • Cool!
Reactions: SusSped
Yes, I know, this stage doesen't live to it's name, I should delay it, I even had a chance, this is actually a second version of this submission, the first one got rejected because I didn't knew about the importance of thok barriers, and the judge pointed out to me that the sky was creating the hall of mirrors effect, but there is no turning back now though, due to imperfections I'm changing the name of this addon to be more accurate to the actual state of the stage, I realised that this is not worthy of being called the "most accurate", I apologize if I unintentionally fooled someone to a rather large dissapointment. I just wanted it to be out, so I would have more free time (mostly for school), but it backfired really bad, I'll try to fix as much issues as possible.
And the other thing, the reason why the stage is larger than the it is in the original, is because I wanted it to be played with modded characters without the constant stopping due to small space to run. I also didn't want to make it seem like the El-fire's remake is worse than mine, and that the mine is better, I just didn't think this through enough, and I was overconfident in my abilities.
And for the update, it's more of a patch, this is what was fixed:
-The hole at the start of act 2 was fixed
-The flickering textures in the later section of act 2 were fixed
-The random lag spikes in act 1 were fixed (Atleast I hope so)
-And other small issues that I didn't noticed (Because I was polishing that fast that I overlooked completly visible issues)
Also please don't play this stage in software rendering, it's barely playable and I don't have a clue how to fix it, sorry for the inconvinence and for the fact that yall had to do the playtesting for me, instead of doing it myself. If you find more issues, please report them, I will fix them when I can (I won't be even suprissed if there are more overlooks)
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