Emerald Coast in SRB2!

Emerald Coast in SRB2! 1.3.1

Well what can i say,very faithful recreation of the og,well designed and the bonus content was just all it needed to make an already fun experience even more perfect.
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Cute recreation that blows all of the older ones out of the water. Makes me incredibly nostalgic, and has lots of bonus content too. (Plus I think it's the only map to actually have a Gamma-sanctioned route so obviously I have to give bonus points.) Nice work!
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Really liked the bonus content that came along with this relatively high effort remake of Emerald Coast, the slope physics were a little unexpected to see and they were also a touch janky.
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i think this is fucking perfect 5/5 stars
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too good with i cant say any thing more
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Does what it says on the box and does it damn well, (aside from some jank with the wall running)

especially loved the encore mode
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For some Reason, I can't Select the Encore in Level Select
El-fire
El-fire
It should be in the global level select in the extras menu.
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This is as great as the Speed Highway level mod. Every section is recreated faithfully, even down to the old jump panels! Man, I loved the Emerald Coast level, even though I've never played Sonic Adventure.

But, hey, seeing this is more than enough to have people who've never experienced it finally experience it. And the boss act being inspired by a mediocre Sonic game was a nice touch.
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This is a HUGE upgrade on the old Emerald Coast map from the Final Demo days. Definitely a much more faithful recreation this time!

Loving the use of custom assets, the amount of secrets, I love the playful additions on what would otherwise be background scenery, making sure players couldn't get stuck and encouraging them to screw around a bit. I had a lot of fun exploring the boss arena background in what would otherwise be yet another Eggmobile fight.

Only criticism is the sense of scale isn't always on-point. At 0.75 scale the sections after the lighthouse still feel cramped, and standstill speed thoks STILL effortlessly skip huge level chunks. I'm not against skips, but it probably shouldn't be THAT easy.

Maybe that's due to inspiration from the old map? Generally, it's easier to add geometry to areas you've made too big than it is the other way around, so I'd lean more in that direction in the future!
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This is actually the best map ever for me, not laggy nor ugly, the secrets are kinda hard to find tho (or its just me thats blind)
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For a first map, i must say that this is quite impressive. However, i felt like there could've been a tiny bit more of smaller changes, like the Act Clear theme, the Sub-Card of Act 1 saying "Find The Sign" as a nod to the original objective, the proper bumper-like fence function etc.

Still, i like what i see, and i look further into your next projects. Maybe re-countinue the remake of the map from Black Knight, perhaps?
El-fire
El-fire
I hope to continue the black knight remake at some point with my new knowledge from this map. I do have one more major update for this map in the works so stay tuned for that. And I have one more level remake i wanna make it's a very special level to me so hope that happens soon. then after all that i hope im ready to tackle this black knight remake.
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W mod fr. But one thing, I had the same problem were I couldn't progress after the part with the lighthouse- How to fix? (Addons I was using was the Emerald Coast map ofc, Adventure Sonic, Adventure Moniters and Goal Ring. (and Some Models) Other than that, idk.
El-fire
El-fire
can you like show me a video or something through either the discussion tab or conversations? cause this hasnt happened to me and theres not that many people reporting about it.
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I really had fun playing this map and it looks like everything's different from the first time I played the demo but with that out of the way it's really impressive level for a person that's a first time mapper I hope you improve more and this map is a 10/10
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nice its really accurate and its perfect for the adventure sonic mod
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yep another emerald coast but this time it looks like the actual game
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Really good from what I was able to play! Super faithful to the original while taking some creative liberties where it's necessary.

Unfortunately I ran into an issue where I couldn't finish the stage due to the loading zone right after the lighthouse being missing. I tried playing without any other addons but still got stuck there anyway. Any ideas why this may be happening? Other than that, I really enjoyed this!
El-fire
El-fire
it should be working, i just checked its working fine, are you going into the tunnel fully? idk what else the problem could be is it like crashing or something?
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I have never had access to a Dreamcast, so to see what is definitely the closest we have gotten to a 1 to 1 recreation of Emerald Coast was quite a treat. While it does not have the Orca Chase sequence, it was overall fun to play and had a couple of nice surprises.

Good work, I hope to see more.
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this was a blast to play! Noice
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Way past cool!
For someones first level/map this is honestly really well made. A lot of passion and love was put into this and that is insanely evident just by the secrets alone. I got all the emblems and such before making this review and from me playing the level outside of the wall run area (Which honestly imo that feature in srb2 was never meant for horizontal movement.) the level is super solid and great for a first map. I can't wait to see more maps from this maker. (My reasoning for only the 4/5 stars is mainly some areas of the map geometry do feel rough around the edges like the slopes but other than that great map.)
El-fire
El-fire
Yeah I don't think I'm gonna use halfpipe utilities in my next map, it really didn't do all that I wanted that I thought it could do but it was still good for going up some things at least. And yeah slopes were my main enemy in this level, idk how all the big boy modders deal with these. Maybe with time I'll figure that all out but thanks!
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Ready... GO!!

This mod is so fun! It really feels like a faitful recreation of Emerald Coast! I love how you could match it really good! The only problems are that the ramps and speed boosters can be and feel weird, maybe they can lock the player so they can't move, but if that's no possible, then it's fine! Also some slopes are weird and the part where the big loop is pushes Sonic left, doesn't move him but looks wierd. Other than that, amazing mod! Can't wait for more!
El-fire
El-fire
Yeah at first they did lock the player in the middle of the ramp but due to the angle of it, it just got the player stuck inside it. So there's really no way to take control away as far as I know.
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