Elfilin - Friend from the Forgotten Land

Elfilin - Friend from the Forgotten Land 1.2

I am extremely disappointed.

This has got to be the first big mod that cannot complete the vanilla game, and somehow it got passed during testing.
This right here, THIS RIGHT HERE, is why no matter what playstyle you use, it SHOULD be tested throughout the main campaign. No exceptions.

For context, attempting to fight Metal Sonic as Elfilin results in a softlock, either because his AI is stuck in place or because Elfilin's attacks aren't designed with this in mind. As a result; in Update 1.1, Metal sonic just self destructs and text appearing at the top of the screen saying "๐™๐™๐™ž๐™จ ๐™—๐™ค๐™จ๐™จ ๐™จ๐™ค๐™›๐™ฉ๐™ก๐™ค๐™˜๐™ ๐™จ ๐™€๐™ก๐™›๐™ž๐™ก๐™ž๐™ฃ ๐™™๐™ช๐™š ๐™ฉ๐™ค ๐™ž๐™ฉ๐™จ ๐™ฌ๐™š๐™ž๐™ง๐™™ ๐™—๐™ช๐™œ๐™œ๐™ฎ ๐™ฃ๐™–๐™ฉ๐™ช๐™ง๐™š, ๐™จ๐™ค ๐™ฎ๐™ค๐™ช ๐™Ÿ๐™ช๐™จ๐™ฉ ๐™œ๐™š๐™ฉ ๐™ฉ๐™ค ๐™จ๐™ ๐™ž๐™ฅ ๐™ž๐™ฉ. ๐™ƒ๐™ค๐™ค๐™ง๐™–๐™ฎ!"

This is nothing but a band-aid fix. It does not solve anything nor does it do anything. At least with Kirby's mod the author made it optional to skip the boss, as Metal Sonic's attacks can spawn stars which Kirby can inhale, and when Metal Sonic dodges it also spawns stars, which allows him to take damage. Meanwhile the re-precautions of this band-aid fix means any custom mappack or mod that relies on Metal Sonic as a boss is affected by this, which may not be to the user's liking.

It baffles me even more there wasn't even an attempt at fixing it, either his portals could trigger his dodging animation or the abnormally large hitbox for the spears he throws out could trigger it, but all we get is some cheap insta-kill method which ends the level shortly afterwards. This is a poor design choice, and even in 1.0 this SOMEHOW got through bug testing and managed to be released onto the message board.

I thought unfinished level packs were bad enough, but a character mod from a judge that cannot beat the vanilla game itself? This has hit a new low.

I'm genuinely surprised no one else has talked about this.
Frostiikin
Frostiikin
It's not as simple of a matter as you seem to think. Something to do with the fact that Elfilin leaves the ground immediately after spawning in to the level causes the metal sonic boss's AI to (sometimes) entirely stop working, making it impossible for anyone on the server to deal damage, take damage, or do literally anything involving the boss whatsoever. Keep in mind, I'm not referring only to people playing as Elfilin, once this bug is triggered the boss suddenly becomes completely unbeatable and can get an entire server stuck until an admin eventually comes online and skips the level. If it was as simple as Elfilin not being able to damage the boss through normal means or trigger the dodge state I could have easily made a workaround, but that's just not the case. The only realistic solutions would be to hardcode a fix for metal's buggy-ass AI and get it included in a future patch to the game, or to rebuild much of if not all of the boss's functionality through lua. Given that it's a boss that most people despise anyways, I have very little motivation to do so.

As for why it wasn't caught in testing, it's hard to get the bug to occur twice in a row. It's common enough to be a problem, but just infrequent enough to have been missed. I'm still not even sure why this only gets triggered *sometimes*, I haven't the slightest clue what could even be causing such seemingly random behavior in a game with largely pre-determined "RNG".
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This character's setup is actually really neat. I hope someone makes bandana waddle dee next! Great job! :D
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it's best but u can control bot!?
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I like their main playstyle; floatiness and portals go together really well, and gives you a lot to experiment with when you're on your own.

I really want to like the Coop abilities, but they ended up being really boring. Giving a full 20 second timed strong powerup on a basic cooldown is simply lame, you mostly just buff the player as often as you're allowed to and forget about it. I'd much prefer shorter buffs that only drain the meter as you use it, because it'd open up for more strategy and make the Elfilin player pay attention.

Still, the fact that there's any Coop functionality means I'll probably continue to use this character whenever I play.
Frostiikin
Frostiikin
Charyb actually mentioned something similar right before release, and while I do agree that could probably be more interesting, at that point I just wanted to release the mod LOL
i'm definitely considering reworking the buffs in an update, it's just that i kinda need a bit of a break after having worked on this for around a year and a half. btw, did you use the jump/spin co-op abilities at all? people don't tend to immediately know those are a thing, so i'm probably gonna need to try to add some more indication they're a thing in the future. really, the jump & spin stuff is the main thing with elfilin assist, the buffs are kinda just secondary.
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this mod is very cool, but there is one problem that must be fixed, and that is efelins's voice cilps, they are very annoying to hear every 5 seconds when playing in net game. you should consider adding a function of some sort to get rid of the voice clips. the words of encouragement are good tho, keep those, because they made me open my third eye and now i see the world in a new way, and i now know things i have never knew before.

any ways that is the review.

10 kirbys out of 8 dededes
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IT'S FINALLY OUT!!!!!!!!!!!!!!!!!!!!!!!
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this is awesome!!! at first i had gripes with the bounciness but i've come to see its potential and necessity. messing with the portals is really fun!

my only issue is admittedly a bit of a nitpick, and it's the fact that the spear's hitbox is... well, it's a *LOT* bigger than the actual spear. makes it feel a little cheap to hit things with it, especially in boss fights. I understand it not being 1 to 1 with the sprite, of course! I just feel the size of the hitbox completely shatters the illusion of the spear itself damaging things.
Frostiikin
Frostiikin
I understand why you dislike the hitbox size, it's just that previously it was incredibly annoying to actually hit anything as elfilin so I increased the size just as an anti-frustration measure. I may end up slightly lowering it in a patch someday though if this ends up being a consistent complaint people have.
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Eliflin and Kirby will never be forgotten
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Peak



On a serious note, this is really fun to play around with! I wonder if there's any netgames with him in it! It would be hilarious to see him team up with Pixie teaming up with another player lmao. I should stop using proper grammar but I'm the grammar police so I can't, sorry for the essay.
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A really fun to play character in both singleplayer and multiplayer.

Both abilities take a little getting used to, but do flow well together, and the co-op abilities, if used properly, can allow a tag team to destroy a level.

My only real complaint is the lack of a way to enter a normal stand state at will (you have to wait a couple seconds before Elfilin falls asleep) Having Elfilin enter a walk state when pressing c2 (or even just having it make you fall asleep immediately) could make it much easier to trigger floor touch sectors.
Otherwise, well done.
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amazing as usual
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This mod is awesome, but, sometimes the double jump doesnt work after going off a ramp, i would guess it would be because of the passive float, which i really like to be fair, though it has caused me to lose some record attack runs

also, the camera in record attack is for some reason REALLY zoomed in record attack
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Love the way Elfilin works! 10/10
(I just hope the passive doesn't break buddy EX)
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best mod of all time so good very good
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