E-102 Gamma

[Open Assets] E-102 Gamma 1.4.2

E-102 Gamma is one of my favorite characters. This mod transfers his Adventure playstyle to this game very well, even having the point system from SA2 mechs!

POSITIVES
+ Tons of references sneaked in, like the pink Flicky inside of him!
+ The Game Over theme has been changed to the somber variant of his theme at the end of his story. Works really well!
+ His gunplay is very fun to mess around with. Your friends can even help you gain time in Co-op!

NOTICES
/ Can look out of place in some areas. Such as continue screen.
/ Probably cannot use the Chaos Emeralds. Its hard for me to test out because...
/ Time limit changes depending on level. But either way, some might not like the time limit. Keep this in mind!

NEGATIVES
- Probably the most unstable character I have. He crashes the game a lot with "Segment Violation", sometimes even when I'm not playing as him!
- There's a lot of extra stuff he can shoot. While it may be fun to destroy the environment at first, it tends to get in the way of shooting enemies and wastes time. Primary example is Techno Hill Act 1, thought it DOES become less apparent in later levels.
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It's the best adaptation I've seen of gamma's gameplay ever. 'nuff said
Impressive work on the sprites too! almost vector-man like in the way they work
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really good mod, i only have like one or two nitpicks
1:gamma tends to aim at quite literally everything BUT the enemies in later levels, this is ESPECIALLY present in RVZ, but is a slight consistent annoyance in other levels too
2:the time limits can be quite strict by the end of the game, specifically in levels where enemies are spread out (i think), such as ACZ
besides that it's really good (i also wish there was a no-time-limit mode for people who wanna mess around)
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Great mod! Lovely Spritework :)
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The mod's great, although there can certainly be some improvements made on it.

I'd say perhaps either buff the time gained from kills or otherwise remove the time limit altogether. I had one case in which I ran out of time in the castle zone's second level because there's just not that many things to shoot and run past.

I'd DEFINITELY say stop having Gamma aim at random decorative objects, in maps that have more of them it kind of just wastes your time while you're waiting for him to finally target an enemy.

Certainly change how drive mod is activated. I've had both the scenario of drive mode getting enabled because I moved too quickly on some platforms over pits, as well as a case of drive mode not activating soon enough while having to speed through an area. Think that crusher area in the egg rock zone I think it was, where you have to go fast around curves or be smashed.
I'd say change drive mode so it's activated/deactivated by pressing custom1.

Also I think if you're hovering over lava and touch the lava from a slope while holding jump, you're immune to the lava as long as you hold jump.
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I love that mod,i finally can play as my favourite character,that hasn't changed at all from his appearance in Adventure.
Only problem that i had was Metal Sonic race,but that's probably skill issue.
Perfect mod.
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I actually remember when this was shadow-revealed in the #srb2-media channel on the Discord. I spent so long trying to find the gif this was shown in. I *suppose* this is the next best thing.

I love how it makes such great use of multiple sprites to make up the character. Tails Doll did a similar thing and that was great too. The gameplay is also very loyal to Sonic Adventure.
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I honestly thought this was 3D for a second, you sir, are a true american hero!
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A beautiful mod that I wish had a 3d model for it
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Thanks for making my dreams come true man
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it lags when in third person.
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Great mod, the amount of spritework you put into this was amazing and it pays off really well. He really does feel exactly like gamma. the only thing i could possibly want is the option to turn off the timer, just in case maybe you want a more relaxed gamma runtime. (or in case the level isnt quite so kind with how objects are placed, algorithm or not.)
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Well i'll mort waited modern Amy from adventures
But gamma too funny character.
Move set: are good
Sprites: GROOVY!
Sometimes I even think that it is made of voxels.

Else I like one tiny detail with flowers from THZ.

One minus:
Lags
But my pc else from 2009 and i think it's only my trouble
You should not lag, I hope.
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The mod is really great! I played Sonic Adventure since my childhood and I at least managed to have all the Shoot 'em Up experience that Gamma can bring, the only thing I miss about this mod's the lack of 2-D sprites.
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An excellent recreation of Gamma's playstyle and feel with an extreme attention to detail. Recontextulises how you look at the Vanilla campaign and breathes some new life into it.

The attention to detail to ensure his gameplay remains consistent even across custom content makes it a masterpiece of a character.
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Nothing to really complain about this mod tbh. It's just perfect. He plays exactly like how he does in Sonic Adventure. You can't improve on what was already peak lmao. E-102 just needed a better playground to play in and SRB2's level design makes him fit in so well. I feel so powerful homing in on enemies and destroying them so effortlessly. I also love the fact that he's pre-rendered. The sprites add a lot of charm to him. I hope it becomes a trend that robot characters are pre-renders with 16 sprite rotations while organic characters are fully sprited with 8 sprite rotations. Another awesome character to add into my character randomizer rotation!
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First and foremost, the way the sprites are done is a really neat idea, but I think this does affect performance just a bit. I do play on Android, so perhaps it's not that bad on PC and this is just a nitpick, but I still feel that at least a bit more optimization could help.

I do like the time limit challenge it gives, since it's a nice change of pace to the base game, but at the cost of bosses? Not so much. The bosses are pitifully easy when you have homing shots, which are understandable for normal levels so that you can focus on going faster and not have to slow down to aim, but the bosses using this same logic makes them extremely disappointing. Personally, I would have made bosses remove your homing shots to force you to aim, granting you 2 extra seconds with every successful hit but penalizing 1 second for every miss.

I also love that you play as the Flicky inside Gamma for the special stages. That's honestly adorable. It *does* make certain parts a bit harder to hit because of your vastly smaller hitbox, though.

Overall, really nice mod. There's some things that I think make it either disappointing or boring at points, but that's not that awful enough so as to deduct more than one star.
TehRealSalt
TehRealSalt
SRB2 doesn't take away Fang's gun just because he's in a boss. Not interested in changing bosses in a way that is completely unfaithful to how the rest of the mod works and how SA1 itself works.
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Good job with Gamma just like Sa1 he's just as fun
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THANK YOUUUUUU SO MUCH FOR THIS MOD, i've been waiting for this to be completed in years, it's AMAZINGGGGGG
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You do not know for how long I've wanted this! thank you so much!
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