E-102 Gamma

[Open Assets] E-102 Gamma 1.3


He plays EXACTLY like in Sonic Adventure, timer and all. And, to be honest, he doesn't need much more than that! Easily mauling through bosses, mowing every enemy in sight, and pretending to be Dynamite Fucking Anton after getting all 7 Chaos Emeralds is the playstyle every Gamma enjoyer loves. Including myself!
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I only have to say one thing, you really nailed it with translating his moveset into SRB2

also I don't know it's if me or not but his sprites looks oddly very smooth (maybe this because the 2.2.11 update??? idk) but that's not a problem at all

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i love this. 16 angles on every sprite and puppet style character which makes an illusion of a 3d model
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I find it mindblowing every time I say "This is the mod of the year and nothing will top it.", in the end, I'm proven wrong every time. I just had to write a review even though I didn't finish the game with him yet.

Not only is Gamma (I'll be shortening it to this for sanity), playing exactly how he did in Adventure but on top of all these little extras, it makes it one of the most high-quality mods based on an existing Sonic character. The timer, the use of voice lines, and unique sprites. It adds so much character. Mainly the "Come on!" voice line Gamma uses when he has little to no time left in a boss.

This leads to my own small nitpick. The time on bosses while fair seems to be a tad bit short. Plus with a bunch of bosses having RnG I can see players having trouble with said bosses with a set time limit.

But besides that, I really love this mod so far, there's a clear love for the character and it's nice to see more variety in characters recently.
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You went HARD...this is way more polished and extra than it ever had any right to be. There was zero necessity to go out of your way to make so many scenery items breakable, make gargoyles pushable with shots, add that silly hat in ACZ, or even make all of his bodyparts seperately animated.

You really did Gamma justice.
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Thanks SO much for bringing back Gamma! I haven't really played much Sonic Adventure 1 anyways, but MY GOD is he fun as hell to play.
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This is actually great. Can’t wait for it to get on the featured list!!!!
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Y'know i'm mostly meh on pre-rendered mods because of style clashing-
Having all of their mechanics such as the timer and lock-on elements right from SA1 and I love that without having to sob at the ending of the game!
(I also love that little Sonic Shuffle+Snap reference lol)
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This is impressive on all levels, sprites, gameplay and even cosmetics.
Good job on this.
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This mod is amazing even if I ignore my bias for E-102. It's outstanding in the sense that it ported E-102's playthrough from SA1 while adding tweaks that don't change the gameplay too much from its predecessor.

- E-102 "Gamma" plays incredibly well.
- The sprites, while not exactly in the SRB2 style, fit very well in the game's style.
- This mod has some of the cutest details, such as including Gamma's cowboy hat from Sonic Shuffle whenever he's in a desert zone.
- His reward for 7 emeralds is quite nice, as it compensates for Super.
- Multiplayer mechanics are very well thought out.

- This mod may lag on low-end devices, however I don't know how this could be fixed (unless you remove some visual features)

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First of all, sorry for being dumb
Second, this mod is just fuckin perfect
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Gamma is one of the best characters I've seen since Adventure Sonic came out. I don't know if it's intentional, but this mod is the most faithful to the original source out of any other character mods and I dig that. Admittedly even more than DeltaChars.

My only gripe with this mod is that the lock-on system is a bit janky, as Gamma locks onto things he shouldn't be able to, such as the flowers in Techno Hill.
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I really like Gamma he's my favorite character and this is a great mod, do you think we could get a Persona compatible Gamma?
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there's alot that i think is great, but also there's alot that should be changed/added to this.
for the sprites i like how they look with the extra frames, the sprites artstyle fits better with those extra frames. for the gameplay it's honestly kinda boring in the original game (sonic adventure) but as a recreation it's impressive, tho i would like if the target lock on would have an option to have a limit of how many enemies/objects to target or have a option to get rid of it entirely, i would also like if there was a way to use power ups like pressing the spin button or a dedicated button to activate the power ups, and i would LOVE if first person was a thing with this mod like with Tails guy or Whisper the wolf, finally if there isn't a option to change the time limit or turn it off (if it is then uh idk, ig i'm just stupid then. also if there isn't a option to turn off the voicelines then same thing)
overall this is a impressive mod that makes me want a Big the cat mod (for the memes)
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Ok, now that iv'e completed Gamma story on SA1, i can say: Gamma if he was well executed.Like in adventure, the stages were so short exepect the last one, and it was kindz disapointing, and the time mechanic and killing badniks to gain some was well idk didn't felt that satifsysing. But here with srb2 levels, and the mechanic of time and killing badniks here feel satysfiying. You've adapted him to srb2 in such a way, like seriously i love this mod, and the effort and love put in it is recognizable.
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An excellent recreation of Gamma's playstyle and feel with an extreme attention to detail. Recontextulises how you look at the Vanilla campaign and breathes some new life into it.

The attention to detail to ensure his gameplay remains consistent even across custom content makes it a masterpiece of a character.
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It's the best adaptation I've seen of gamma's gameplay ever. 'nuff said
Impressive work on the sprites too! almost vector-man like in the way they work
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E-102 Gamma is one of my favorite characters. This mod transfers his Adventure playstyle to this game very well, even having the point system from SA2 mechs!

+ Tons of references sneaked in, like the pink Flicky inside of him!
+ The Game Over theme has been changed to the somber variant of his theme at the end of his story. Works really well!
+ His gunplay is very fun to mess around with. Your friends can even help you gain time in Co-op!

/ Can look out of place in some areas. Such as continue screen.
/ Probably cannot use the Chaos Emeralds. Its hard for me to test out because...
/ Time limit changes depending on level. But either way, some might not like the time limit. Keep this in mind!

- Probably the most unstable character I have. He crashes the game a lot with "Segment Violation", sometimes even when I'm not playing as him!
- There's a lot of extra stuff he can shoot. While it may be fun to destroy the environment at first, it tends to get in the way of shooting enemies and wastes time. Primary example is Techno Hill Act 1, thought it DOES become less apparent in later levels.
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the character looks great on other people's gameplay. unfortunately, I had to play in first person to have a non-laggy experience. I suggest having a 'Lite' version for lower end devices. (Basically, a single sprite version)
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a very cool mod , but I would like to see the gamma version without a time limit
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