E-102 Gamma

[Open Assets] E-102 Gamma 1.4.2

This.
Is.
PEAK.

He plays EXACTLY like in Sonic Adventure, timer and all. And, to be honest, he doesn't need much more than that! Easily mauling through bosses, mowing every enemy in sight, and pretending to be Dynamite Fucking Anton after getting all 7 Chaos Emeralds is the playstyle every Gamma enjoyer loves. Including myself!
Upvote 7
You went HARD...this is way more polished and extra than it ever had any right to be. There was zero necessity to go out of your way to make so many scenery items breakable, make gargoyles pushable with shots, add that silly hat in ACZ, or even make all of his bodyparts seperately animated.

You really did Gamma justice.
Upvote 3
Thanks SO much for bringing back Gamma! I haven't really played much Sonic Adventure 1 anyways, but MY GOD is he fun as hell to play.
Upvote 2
I find it mindblowing every time I say "This is the mod of the year and nothing will top it.", in the end, I'm proven wrong every time. I just had to write a review even though I didn't finish the game with him yet.

Not only is Gamma (I'll be shortening it to this for sanity), playing exactly how he did in Adventure but on top of all these little extras, it makes it one of the most high-quality mods based on an existing Sonic character. The timer, the use of voice lines, and unique sprites. It adds so much character. Mainly the "Come on!" voice line Gamma uses when he has little to no time left in a boss.

This leads to my own small nitpick. The time on bosses while fair seems to be a tad bit short. Plus with a bunch of bosses having RnG I can see players having trouble with said bosses with a set time limit.

But besides that, I really love this mod so far, there's a clear love for the character and it's nice to see more variety in characters recently.
Upvote 2
i love this. 16 angles on every sprite and puppet style character which makes an illusion of a 3d model
Upvote 2
I only have to say one thing, you really nailed it with translating his moveset into SRB2

also I don't know it's if me or not but his sprites looks oddly very smooth (maybe this because the 2.2.11 update??? idk) but that's not a problem at all

10/10
Upvote 2
First of all, sorry for being dumb
Second, this mod is just fuckin perfect
Upvote 1
This is impressive on all levels, sprites, gameplay and even cosmetics.
Good job on this.
Upvote 1
This mod is amazing even if I ignore my bias for E-102. It's outstanding in the sense that it ported E-102's playthrough from SA1 while adding tweaks that don't change the gameplay too much from its predecessor.

PROS:
- E-102 "Gamma" plays incredibly well.
- The sprites, while not exactly in the SRB2 style, fit very well in the game's style.
- This mod has some of the cutest details, such as including Gamma's cowboy hat from Sonic Shuffle whenever he's in a desert zone.
- His reward for 7 emeralds is quite nice, as it compensates for Super.
- Multiplayer mechanics are very well thought out.

CONS:
- This mod may lag on low-end devices, however I don't know how this could be fixed (unless you remove some visual features)

CONCLUSION:
5/5
Upvote 1
Gamma is one of the best characters I've seen since Adventure Sonic came out. I don't know if it's intentional, but this mod is the most faithful to the original source out of any other character mods and I dig that. Admittedly even more than DeltaChars.

My only gripe with this mod is that the lock-on system is a bit janky, as Gamma locks onto things he shouldn't be able to, such as the flowers in Techno Hill.
Upvote 1
I really like Gamma he's my favorite character and this is a great mod, do you think we could get a Persona compatible Gamma?
Upvote 1
This is actually great. Can’t wait for it to get on the featured list!!!!
Upvote 1
This is definitely the right room! :D They have a completely different playstyle than normal characters but work perfectly in all the existing levels, this really makes you look at them all in a new way. The mod's full of little details too, like your solution to what to do with the emeralds. My one nitpick is the audio balance, there's a lot of sounds that are way louder or quieter than they should be, but it's not too big of a deal. This is one of the best character mods for sure!
Upvote 1
Y'know i'm mostly meh on pre-rendered mods because of style clashing-
BUT THIS IS LITERALLY GAMMA IN FULL!
Having all of their mechanics such as the timer and lock-on elements right from SA1 and I love that without having to sob at the ending of the game!
(I also love that little Sonic Shuffle+Snap reference lol)
Upvote 1
E-102 Gamma is one of my favorite characters. This mod transfers his Adventure playstyle to this game very well, even having the point system from SA2 mechs!

POSITIVES
+ Tons of references sneaked in, like the pink Flicky inside of him!
+ The Game Over theme has been changed to the somber variant of his theme at the end of his story. Works really well!
+ His gunplay is very fun to mess around with. Your friends can even help you gain time in Co-op!

NOTICES
/ Can look out of place in some areas. Such as continue screen.
/ Probably cannot use the Chaos Emeralds. Its hard for me to test out because...
/ Time limit changes depending on level. But either way, some might not like the time limit. Keep this in mind!

NEGATIVES
- Probably the most unstable character I have. He crashes the game a lot with "Segment Violation", sometimes even when I'm not playing as him!
- There's a lot of extra stuff he can shoot. While it may be fun to destroy the environment at first, it tends to get in the way of shooting enemies and wastes time. Primary example is Techno Hill Act 1, thought it DOES become less apparent in later levels.
Upvote 0
The mod's great, although there can certainly be some improvements made on it.

I'd say perhaps either buff the time gained from kills or otherwise remove the time limit altogether. I had one case in which I ran out of time in the castle zone's second level because there's just not that many things to shoot and run past.

I'd DEFINITELY say stop having Gamma aim at random decorative objects, in maps that have more of them it kind of just wastes your time while you're waiting for him to finally target an enemy.

Certainly change how drive mod is activated. I've had both the scenario of drive mode getting enabled because I moved too quickly on some platforms over pits, as well as a case of drive mode not activating soon enough while having to speed through an area. Think that crusher area in the egg rock zone I think it was, where you have to go fast around curves or be smashed.
I'd say change drive mode so it's activated/deactivated by pressing custom1.

Also I think if you're hovering over lava and touch the lava from a slope while holding jump, you're immune to the lava as long as you hold jump.
Upvote 0
Great mod! Lovely Spritework :)
Upvote 0
really good mod, i only have like one or two nitpicks
1:gamma tends to aim at quite literally everything BUT the enemies in later levels, this is ESPECIALLY present in RVZ, but is a slight consistent annoyance in other levels too
2:the time limits can be quite strict by the end of the game, specifically in levels where enemies are spread out (i think), such as ACZ
besides that it's really good (i also wish there was a no-time-limit mode for people who wanna mess around)
Upvote 0
It's the best adaptation I've seen of gamma's gameplay ever. 'nuff said
Impressive work on the sprites too! almost vector-man like in the way they work
Upvote 0
the character looks great on other people's gameplay. unfortunately, I had to play in first person to have a non-laggy experience. I suggest having a 'Lite' version for lower end devices. (Basically, a single sprite version)
Upvote 0
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