E-102 Gamma

[Open Assets] E-102 Gamma 1.3

alright after playing the vanilla campaign I can safely say this is almost completely accurate to Adventure
his gameplay style was so fun in the original and the fact he has a little amount of levels there is sad. but THIS game has way more levels. so I got to speed through and destroy everything :0
honestly this is a really fun character! just one complaint, he can destroy lots of things that are just scenery, so although it's fun it wastes time. THZ1 is the best example, most stuff you destroy is techno flowers or smth.
thats my only complaint though amazing job Salt!
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#Adventure4Life
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a very cool mod , but I would like to see the gamma version without a time limit
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This mod is amazing even if I ignore my bias for E-102. It's outstanding in the sense that it ported E-102's playthrough from SA1 while adding tweaks that don't change the gameplay too much from its predecessor.

PROS:
- E-102 "Gamma" plays incredibly well.
- The sprites, while not exactly in the SRB2 style, fit very well in the game's style.
- This mod has some of the cutest details, such as including Gamma's cowboy hat from Sonic Shuffle whenever he's in a desert zone.
- His reward for 7 emeralds is quite nice, as it compensates for Super.
- Multiplayer mechanics are very well thought out.

CONS:
- This mod may lag on low-end devices, however I don't know how this could be fixed (unless you remove some visual features)

CONCLUSION:
5/5
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the character looks great on other people's gameplay. unfortunately, I had to play in first person to have a non-laggy experience. I suggest having a 'Lite' version for lower end devices. (Basically, a single sprite version)
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Gamma is one of the best characters I've seen since Adventure Sonic came out. I don't know if it's intentional, but this mod is the most faithful to the original source out of any other character mods and I dig that. Admittedly even more than DeltaChars.

My only gripe with this mod is that the lock-on system is a bit janky, as Gamma locks onto things he shouldn't be able to, such as the flowers in Techno Hill.
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E-102 Gamma is one of my favorite characters. This mod transfers his Adventure playstyle to this game very well, even having the point system from SA2 mechs!

POSITIVES
+ Tons of references sneaked in, like the pink Flicky inside of him!
+ The Game Over theme has been changed to the somber variant of his theme at the end of his story. Works really well!
+ His gunplay is very fun to mess around with. Your friends can even help you gain time in Co-op!

NOTICES
/ Can look out of place in some areas. Such as continue screen.
/ Probably cannot use the Chaos Emeralds. Its hard for me to test out because...
/ Time limit changes depending on level. But either way, some might not like the time limit. Keep this in mind!

NEGATIVES
- Probably the most unstable character I have. He crashes the game a lot with "Segment Violation", sometimes even when I'm not playing as him!
- There's a lot of extra stuff he can shoot. While it may be fun to destroy the environment at first, it tends to get in the way of shooting enemies and wastes time. Primary example is Techno Hill Act 1, thought it DOES become less apparent in later levels.
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It's the best adaptation I've seen of gamma's gameplay ever. 'nuff said
Impressive work on the sprites too! almost vector-man like in the way they work
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I really like Gamma he's my favorite character and this is a great mod, do you think we could get a Persona compatible Gamma?
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Thanks SO much for bringing back Gamma! I haven't really played much Sonic Adventure 1 anyways, but MY GOD is he fun as hell to play.
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You went HARD...this is way more polished and extra than it ever had any right to be. There was zero necessity to go out of your way to make so many scenery items breakable, make gargoyles pushable with shots, add that silly hat in ACZ, or even make all of his bodyparts seperately animated.

You really did Gamma justice.
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An excellent recreation of Gamma's playstyle and feel with an extreme attention to detail. Recontextulises how you look at the Vanilla campaign and breathes some new life into it.

The attention to detail to ensure his gameplay remains consistent even across custom content makes it a masterpiece of a character.
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there's alot that i think is great, but also there's alot that should be changed/added to this.
for the sprites i like how they look with the extra frames, the sprites artstyle fits better with those extra frames. for the gameplay it's honestly kinda boring in the original game (sonic adventure) but as a recreation it's impressive, tho i would like if the target lock on would have an option to have a limit of how many enemies/objects to target or have a option to get rid of it entirely, i would also like if there was a way to use power ups like pressing the spin button or a dedicated button to activate the power ups, and i would LOVE if first person was a thing with this mod like with Tails guy or Whisper the wolf, finally if there isn't a option to change the time limit or turn it off (if it is then uh idk, ig i'm just stupid then. also if there isn't a option to turn off the voicelines then same thing)
overall this is a impressive mod that makes me want a Big the cat mod (for the memes)
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This is definitely the right room! :D They have a completely different playstyle than normal characters but work perfectly in all the existing levels, this really makes you look at them all in a new way. The mod's full of little details too, like your solution to what to do with the emeralds. My one nitpick is the audio balance, there's a lot of sounds that are way louder or quieter than they should be, but it's not too big of a deal. This is one of the best character mods for sure!
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Very detailed sprites with smooth looking animation, lots of smaller details like how Gamma's lights turn on in dark areas really help this mod stand out. SA1 Gamma gameplay works surprisingly well in SRB2 and its endlessly satisfying to blast through levels and utterly destroy everything.
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You do not know for how long I've wanted this! thank you so much!
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THANK YOUUUUUU SO MUCH FOR THIS MOD, i've been waiting for this to be completed in years, it's AMAZINGGGGGG
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Good job with Gamma just like Sa1 he's just as fun
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First of all, sorry for being dumb
Second, this mod is just fuckin perfect
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First and foremost, the way the sprites are done is a really neat idea, but I think this does affect performance just a bit. I do play on Android, so perhaps it's not that bad on PC and this is just a nitpick, but I still feel that at least a bit more optimization could help.

I do like the time limit challenge it gives, since it's a nice change of pace to the base game, but at the cost of bosses? Not so much. The bosses are pitifully easy when you have homing shots, which are understandable for normal levels so that you can focus on going faster and not have to slow down to aim, but the bosses using this same logic makes them extremely disappointing. Personally, I would have made bosses remove your homing shots to force you to aim, granting you 2 extra seconds with every successful hit but penalizing 1 second for every miss.

I also love that you play as the Flicky inside Gamma for the special stages. That's honestly adorable. It *does* make certain parts a bit harder to hit because of your vastly smaller hitbox, though.

Overall, really nice mod. There's some things that I think make it either disappointing or boring at points, but that's not that awful enough so as to deduct more than one star.
TehRealSalt
TehRealSalt
SRB2 doesn't take away Fang's gun just because he's in a boss. Not interested in changing bosses in a way that is completely unfaithful to how the rest of the mod works and how SA1 itself works.
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