Here we go again...
Tubular Turbine... or just Turbine, since it's from Team Fortress 2, comes back from 2.1, with new graphics, some small adjustments, and spawn doors that works!
Not that special eh, but some friends of mine wanted to play this in 2.2, so why not make people suffer a little bit more? (I know someone else released their version of Turbine, it just happens that I was also porting my own version at the same time, heh).
Tubular Turbine... or just Turbine, since it's from Team Fortress 2, comes back from 2.1, with new graphics, some small adjustments, and spawn doors that works!
Not that special eh, but some friends of mine wanted to play this in 2.2, so why not make people suffer a little bit more? (I know someone else released their version of Turbine, it just happens that I was also porting my own version at the same time, heh).
V2.1:
-The map wasn't supposed to have its own category, so its now on "standard" with the other maps
-Spawn doors look better now
-Flat alignment on some ceilings of the spawn rooms
-Really small change to the windows height of the center of the map
-Pipes flat alignment in the lower route plataform
-Some texture changes
V2.2:
-Fang can now reach the before-unreachable emeralds, now #FangGang can be happy
-... I hope I don't have to update this with such small changes anymore :v
-The map wasn't supposed to have its own category, so its now on "standard" with the other maps
-Spawn doors look better now
-Flat alignment on some ceilings of the spawn rooms
-Really small change to the windows height of the center of the map
-Pipes flat alignment in the lower route plataform
-Some texture changes
V2.2:
-Fang can now reach the before-unreachable emeralds, now #FangGang can be happy
-... I hope I don't have to update this with such small changes anymore :v