Creative Worlds Level Pack.

Creative Worlds Level Pack. 0.7.3.1

NEW: Quantic Funhouse preview (up to where the second starpost will be located).
NEW: Concept for Electric Workbench Zone (the main mechanic is not in this, just the runup to it).

This starts to bring in buttons and a lot of linedef executors based on events (such as the player in a certain location).
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Have a happy and thankful Thanksgiving week for those of us in the US. For the rest, just have fun.
-The latest zones will now show in the level select
-Removed sections related to Zone 5
  • Cool!
Reactions: SusSped
Figured out a new technique for enriching color-sensitive textures by adding CIE noise via The GIMP (which works with the SRB2 Palette).

The result is richer, more realistic color and less grey for the rocks in Wondrous Windsock as well as introducing a subtle off-white coloring as originally desired for the marble in Lawn World.

This has not been applied to all textures, but only to those where better color performance is critical to the look.
  1. NEW: Tidal Cliffs Zone
  2. NEW: Wondrous Windsock Act 3
  3. Boss Levels finally converted to UDMF, not a single map is in the old format now. This also fixes the empty egg capsule in Skyward Garden act 3.
  4. Tweaks to the SGZ boss to make it a little harder to cheese.
  1. NEW: Wondrous Windsock Act 2 complete
  2. Concept for the fourth custom NiGHTS level based on Wondrous Windsock
  3. Modifications to BCZ acts 1 and 2 and BAZ to increase sloping.
  4. SOC fixes and a notable FoF fix in BAZ
  5. Minor additional detailing for BAZ and BCZ2 (outside of slopes)
  6. Beagles added in a part of the temple in SGZ1 (with dog food bowls)
  7. Better texture alignments in GSZ and other zones (in part using 2.2.13's new UDMF feature)
  1. -Turns out underwater caves with currents and horizontal spikes do not work so well at the moment. Removing them resolves a crash.
  2. -Slightly extended the WWZ2 preview version
  3. -Resolve another forgotten player start placement for testing purposes, that place in WWZ2 you were starting at is not the beginning.
  • NEW: Wondrous Windsock Act 2 preview
  • Mix small flaws in Greenhouse Scamper Zone
  • Improved and higher resolution beagles for Lawn World (using UDMF sprite scaling)
  • Head off the potential for SRB2 2.2.12 error spam and broken objects in Broadside Cliffs due to a copying error in the Lua object definitions. Downloading this update is required to avoid spam and broken objects in 2.2.12 pre1.
Barring any major errors, this is likely going to be the last update that is compatible with SRB2 2.2.11.
- Fix a couple more copy/paste errors that reverted LawnWorldZone all the way to an early version
  • Cool!
Reactions: BlueTorch
- Proper thumbnail now for WWZ1
- Fix copy/paste error that replaced Greenhouse Scamper Zone with the Lawn World boss.
  • Cool!
Reactions: BlueTorch
-Identified a few graphical issues that cropped up when Lawn World Act1 and 2 were swapped with their UDMF-using versions.
-Ameliorated an OpenGL only issue in Greenhouse Scamper (hence the message on using Software)
-Removed preview label from WWZ act 1.
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