I changed the code so that instead of just drawing a bossbar when a boss exists, it now checks to see if the player is within a certain distance of the boss.
The whole Metallic line has been changed to Metallix.
Cosmetal's oppostite colour is now Crimson.
Some sprites have been changed and some were removed from the Super Form because they weren't needed.
Life HUD has been changed to be more like vanilla's (drawing the STLIVEX patch instead of letter x and draws an infinity icon when you have infinite lives (e.g. when you're playing ULDC)) and doesn't draw when you're playing OLDC (if it did before).
Trick Failure sprites should work now (if they don't I'll need to change it again.)
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