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CELADON
the Jerboa
silmarillion css.PNG
Mysterious in origin but friendly in demeanor, Celadon the Jerboa’s powerful psychokinetic powers make him a master of the air. Charge up a blast of forward momentum, or let go early to soar up, up, and away!

ABILITY: Psycho Sling
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The core of Celadon’s moveset is a chargeable bounce. While in the air, re-press and hold Jump to begin charging up psychic energy. When you let go, you’ll go flying!

Charging the Psycho Sling actually does two things. While it may be obvious that the force becomes more powerful the more you charge it, the angle of the launch also becomes less and less steep, from an upwards boost from tapping Jump to a forward one from fully charging the ability. An indicator shows what direction you’ll go, but as you master Celadon’s moveset, you’ll be able to ignore this indicator and aim by reflex.

Every time you jump, you may notice that a graphic resembling the cuffs of Celadon’s gloves and boots appears in the top right corner of your screen. This graphic indicates how many Psycho Slings you have left - you get three per jump, each one with diminishing power. Use them wisely!

ABILITY: Psycho Stomp
stomp 1.gif
sling 2.gif
While charging a Psycho Sling, you can press Spin to cancel it into a powerful stomp. Instead of forwards or upwards, Celadon flings himself straight down at incredible speeds, using his powers to augment his landing and create a powerful shockwave! Anything that’s nearby will be flung away, and enemies that get too close will take damage.

ABILITY: Crouch and Slide
slide 3.gif
By pressing Spin while on the ground, Celadon can crouch down… which doesn’t do much. You can duck under low-flying projectiles, I suppose.

If you’re moving, though, Celadon will begin to slide! Celadon’s slide acts similarly to how spinning does for Sonic and his friends, but it’s less committal. Simply release Spin, and he’ll stand right back up!

ABILITY?: Taunt
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Press the Toss Flag key, and Celadon will shrug, fall over, strike a fun pose - anything to provoke his enemies and charm his allies! This doesn’t have any mechanical effect - it’s just for fun. He’ll draw from a random pool of emotes, some of which are rarer than others. By holding a weapon switch key as you start this taunt, you can select which taunt he’ll do. Some taunts can only be gotten at random, though. Be careful with that loud taunt - some say it possesses volatile qualities…

By collecting all seven Chaos Emeralds, Celadon can harness their power to become Super Celadon! In this enhanced state, not only does he get the usual benefits of a Super transformation, he also can get all 3 uses out of his Psycho Sling with no diminishing power, as well as an increase to the range and power of his Psycho Stomp. There’s no benefit to his taunts, unfortunately…

Additionally, Celadon supports Footsteps.

  • PikaJade: Coding, rendering, model editing
  • Sonic Team, pankanellos: Various models that were mashed together to create Celadon’s model
  • SuperPhanto: Super color
  • New Super Mario Bros. Wii, Dragon Ball Super: Exactly one sound effect each
  • Jun Ishikawa (HAL Laboratory): Super Celadon theme (Kirby's Return to Dream Land - Looming Darkness / Another Dimension)
Author
PikaJade
Downloads
213
Views
555
Extension type
pk3
File size
1.6 MB
MD5 Hash
d63f579fb4075ca8da4b130f73c8f5be
First release
Last update

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    Just wanted to make sure this mod got a chance on the fromt page, instead of being buried on...

Latest reviews

I like this character, it applies the same concept from Gemma: "simple but powerful moveset that gets more powerful when super". Also, when combined with momentum mods, it becomes very handy for speedruns. I'd reccommend thought to add support for X-Momentum. Overall, great character.
Upvote 0
Congratulations I went to try this out and played through the whole game.

The moveset feels like a nice, simple combination of Extra Life and Junio Sonic with a stomp, and it flows very well. It's maybe a little overpowered, but what mod character isn't?

And the prerendered sprites are absolutely great. Some people might think they clash with the SRB2 style some, and they wouldn't be wrong. Between the different art style, the lack of a spin, and the demeanor I will PG-13ly describe as "very chill," it makes Celadon stand out, he feels less like a Sonic character and more like a crossover character from some 90s copycat or Sonic inspired modern indie game. I absolutely love it. If anything, I'd replace the jump sprites with something like his hat-grabbing falling sprite with a psychic damage field or something, to feel even MORE like he's from a different game. Yet at the same time, the moveset meshes well enough to absolutely mix well with Sonic characters and stages.

Definitely a great character, going right on my "toomanycharacters" modlist.
Upvote 0
A simple but effective moveset! im having tons of fun with how psycho sling behaves! Only thing i could really want for him is a better set of sprites. Always love your mods
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