They're decent, their move is fairly creative though not very unique compared to Blueyes' double jump as they are very similar in many regards. The slide is.. basically just a worse version of spinning to be honest, but the double jump (as others have said) is seemingly a combination of extra life's double jump and junio's but it does also double as a slowfall. He's VERY overpowered though, and the gameplay can feel a little repetitive and mindless with it basically just being holding W and passing near any obstacle by tapping space a few times. Personally not exactly a character I like a huge amount though I can't put my finger on exactly why, but it IS a very good character and worth a try at bare minimum.
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It's a pretty nice and simple OC! The slingshot move is essentially a more fancy thok and double jump. Nothing new with the stomp either. No other moves besides those two. I like the super music. Celadon is designed pretty nicely too! Cool that people are doing more species besides hedgehogs, deers, and foxes! His sprites are pre-rendered, so y'know, obvious artstyle clash and all, so the feedback I gave in the Pikachu mod can be applied here. Not much to say about this one, but neat mod nonetheless! 3.5/ 5
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I like this character, it applies the same concept from Gemma: "simple but powerful moveset that gets more powerful when super". Also, when combined with momentum mods, it becomes very handy for speedruns. I'd reccommend thought to add support for X-Momentum. Overall, great character.
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Congratulations I went to try this out and played through the whole game.

The moveset feels like a nice, simple combination of Extra Life and Junio Sonic with a stomp, and it flows very well. It's maybe a little overpowered, but what mod character isn't?

And the prerendered sprites are absolutely great. Some people might think they clash with the SRB2 style some, and they wouldn't be wrong. Between the different art style, the lack of a spin, and the demeanor I will PG-13ly describe as "very chill," it makes Celadon stand out, he feels less like a Sonic character and more like a crossover character from some 90s copycat or Sonic inspired modern indie game. I absolutely love it. If anything, I'd replace the jump sprites with something like his hat-grabbing falling sprite with a psychic damage field or something, to feel even MORE like he's from a different game. Yet at the same time, the moveset meshes well enough to absolutely mix well with Sonic characters and stages.

Definitely a great character, going right on my "toomanycharacters" modlist.
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A simple but effective moveset! im having tons of fun with how psycho sling behaves! Only thing i could really want for him is a better set of sprites. Always love your mods
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