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[Open Assets] AurumPal v1.3.2

Hello. I bring an update to you all.

- The brighter blues now feature the purplish look they originally had.
- I made the grays more saturated again.

I also decided to update the page because it needed an update.
Hello, it's been a while since I updated this mod. Here's what I changed:

- The blues have been made brighter to more closely match vanilla's blue colors.
- The grays have been made slightly more saturated.

It's not much, but I felt like these changes were necessary.
Hello, everyone. I've updated the mod again. Here's what I changed this time:

- Various hue and saturation changes to improve contrast and vibrancy.
- Oranges have less hue shifting on the darker colors.
- Greens have more contrast.

Also I decided to update the page by featuring photos that show characters in different situations. Have fun!
  • Cool!
Reactions: Tayes
Wow... it's been a little bit since I updated this mod. In this version, I changed a good amount of the colors to be more vibrant. Here are some of the highlights:

- Grays now have a stronger blue hue.
- Lighter skin colors have been changed to have a slightly more yellowish hue.
- There is generally more hueshifting.

If you're wondering about the screenshots, then don't worry. I plan on updating them this week if not tomorrow. Sorry for not updating them, but I need to get a good night's rest. Goodnight everyone!
- Tweaked Fang's palette to be more vibrant and fit in with the rest of the colors.
  • Cool!
Reactions: Saturn Ross
Hello, all! There has been a new update. Nothing too big; I just wanted to tweak some colors. Here are the changelogs:

- The contrast has been tweaked to be more faithful to vanilla. This means the grays and Sonic's darkest blues are both slightly darker.
- Tweaked Amy's palette.
- Other miscellaneous tweaks.
  • Cool!
Reactions: Saturn Ross
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