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AurumPal v1.3.2

AurumMighty

Sonic Nerd
AurumMighty submitted a new resource:

AurumPal - Do you want the vanilla palette but with more saturation + hue shifting? If so, this mod is for you.

The more the colors pop, the better! - AurumMighty (2021)

AurumPal takes the palette of SRB2 and cranks up the vibrancy up to 11 with saturation boosts and additional hue shading.

One of the more noticeable changes are the more vibrant grays; they now have a blue tint to them. This added tint helps to make the zones stand out. For example, it helps to make ERZ look more futuristic than it already does. Of course, there are also other changes like Sonic's new palette and the more...

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AurumMighty updated AurumPal with a new update entry:

v1.2

Wow... it's been a little bit since I updated this mod. In this version, I changed a good amount of the colors to be more vibrant. Here are some highlights:

- Grays now have a stronger blue hue.
- Lighter skin colors have been changed to have a slightly more yellowish hue.
- There is generally more hueshifting.

If you're wondering about the screenshots, then don't worry. I plan on updating them this week if not tomorrow. Sorry for not updating them, but I need to get a good night's rest...

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AurumMighty updated AurumPal with a new update entry:

v1.3

Hello, everyone. I've updated the mod again. Here's what I changed this time:

- Various hue and saturation changes to improve contrast and vibrancy.
- Oranges have less hue shifting on the darker colors.
- Greens have more contrast.

Also I decided to update the page by featuring photos that show characters in different situations. Have fun!

Read the rest of this update entry...
 
Is there a way to make the pallette only apply to Software rendering? I use VibrantPal in OpenGL and I want to ask them the same thing, to see if I can easily switch between both pallettes.

Like, Aurum applied only to Software and Vibrant applied to only to OpenGL

@AurumMighty
 

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