With SRB2 2.2.10 release and ArchPack v2.2 becoming incompatible, I decided to not only fix the issue but also modify and add content.
Main changes:
- Added 4 extra maps as unlockable: 2 scrapped maps, 1 sandbox/test map, 1 challenge map.
- Emblem, record attack and unlockables revamp: upped from 16 to 42, plus record attack emblems for time, rings and score.
- Minor improvements in several maps.
- Changed tunes of a few maps.
- Fix crash with SRB2 2.2.10.
-------------------------------------
!!! NOTICE !!!: Due to major gamedata changes, I advise erasing all ArchPack gamedata before playing this new version. To do that, go to
Options menu -> Data Options... -> Erase Data... -> Erase all Data. Do this with ArchPack 2.3 loaded! Or simply delete
srmf_archpack.dat
from SRB2 folder before loading the pk3 file.
-------------------------------------
Comments on the extra maps:
2 scrapped maps (unlockable): Genesis Keep Scrapped Zone 1 and 2 are the 1st attempt on Genesis Keep Zone 1 and 2. I stopped working on them midway because they became so heavily plagued with visual glitches, I gave up on them and started over with the current GKZ1 and 2. Now I feel those scraped maps play better now with SRB2 2.2 and would have a more interesting result if finished. I'm curious to see how people react to it, even as unfinished projects. (if anything I could continue them...)
Access via Extra Menu and level select. Requires 31 emblems + "Complete Soccer Field".
1 sandbox/test map (unlockable): Ad Nauseum is a very simple proof-of-concept map with a infinite hallway where you run, run, up and down hills endlessly. I added a boss by which, if beaten, you can exit the map. Feel free to give ideas for this mostly useless map.
Access via Extra Menu only. Requires 41 emblems.
1 challenge map (unlockable): The Big Fabric is a Sonic-only map with huge trampoline, badnicks and no rings. Has a bit of strategy involved. Beat the map and collect the last ring under 1 minute to get the last emblem of level pack. This map was created to bugtest the trampolines used in Wet Village Zone (unfinished map).
I have a bunch of unfinished, sandbox, test maps that will be released in the next versions for curiosity purposes
(thanks to Othius for motivating me to do it :) ), including content that have never seen the light. Hope some of it become complete maps.
Thanks
@romineblox0 for helping me with this version!
Change log:
ADD: Genesis Keep Scrapped Zone Act 1 and 2 as unlockable, under "Scrapped Maps" level select.
ADD: Ad Nauseum, a test map, as unlockable. Access via Extra Menu.
ADD: The Big Fabric as unlockable, a challenge map. Access via Extra Menu.
ADD/CHANGED: Emblems are now 42, including one for time, rings and score. Better emblem hints.
CHANGED: MCZ fog/light beams improved (those lights from collapsed roof). Better on OpenGL.
CHANGED: MCZ outdoor light level toned down.
CHANGED: MCZ1, tall characters can now access the 1st token room.
CHANGED: GKZ2 and MCZ2, music changed.
CHANGED: MCZ2, long hallway behind the courtyard got some obstacles to be less empty.
CHANGED: Boss maps, timer stops on boss defeat.
CHANGED: Soccer Filed now plays a "chime" when the exit opens.
FIX: crash with SRB2 2.2.10 fixed.
FIX: lots of minor fixes in maps, MainCFG and level pics.
Have fun and thanks for the 3,000+ downloads of ArchPack 2.2! :)