I decided to make a series of releases releasing the maps I've worked as they are. The 1st ones are Wet Village Zone Acts 1 and 2, a watery map.

The idea behind was to make a renaissance town — with fabrics (work as trampolines), arches, aqueducts, cannonballs — that got destroyed and flooded by a monster hidden somewhere...👏

srb21066.png
srb21067.png
srb21069.png
srb21065.png


Yes, it's unfinished. And failed to find a good texture set; none of SRB2 set fit. ¯\_(ツ)_/¯

EDIT: Wet Village Zone is found under "Scraped & Unfinished" maps in the level select, or via "Bonus" -> Genesis Keep Scraped Zone.

The next ones are proof-of-concepts, test rooms and libraries of ideas:
  • An iron works from Industrial Revolution;
  • A modern big city built on a windy mountain;
  • A space station with chemicals, gravity and lasers.
And there should be a desert map (ancient era) between Genesis Keep (prehistory) and Mill Citadel (middle age).

Well, probably you might've noticed what kind of theme I was aiming to: a time travel level pack, and would be renamed to TimeTrip Pack.

Will I continue these maps? No. Things change, so is my drive for fun and projects. So, my plan is to release the WIP maps and "pieces" as they are. I think some stuff and ideas are worth releasing as bonus maps, not in a separate zip.

And thanks for the 4,641 downloads.❤️
With SRB2 2.2.10 release and ArchPack v2.2 becoming incompatible, I decided to not only fix the issue but also modify and add content.

Main changes:
  • Added 4 extra maps as unlockable: 2 scrapped maps, 1 sandbox/test map, 1 challenge map.
  • Emblem, record attack and unlockables revamp: upped from 16 to 42, plus record attack emblems for time, rings and score.
  • Minor improvements in several maps.
  • Changed tunes of a few maps.
  • Fix crash with SRB2 2.2.10.
-------------------------------------​
!!! NOTICE !!!: Due to major gamedata changes, I advise erasing all ArchPack gamedata before playing this new version. To do that, go to Options menu -> Data Options... -> Erase Data... -> Erase all Data. Do this with ArchPack 2.3 loaded! Or simply delete srmf_archpack.dat from SRB2 folder before loading the pk3 file.
-------------------------------------
Comments on the extra maps:

2 scrapped maps (unlockable):
Genesis Keep Scrapped Zone 1 and 2 are the 1st attempt on Genesis Keep Zone 1 and 2. I stopped working on them midway because they became so heavily plagued with visual glitches, I gave up on them and started over with the current GKZ1 and 2. Now I feel those scraped maps play better now with SRB2 2.2 and would have a more interesting result if finished. I'm curious to see how people react to it, even as unfinished projects. (if anything I could continue them...)
Access via Extra Menu and level select. Requires 31 emblems + "Complete Soccer Field".

Arch2.3_2.png

1 sandbox/test map (unlockable): Ad Nauseum is a very simple proof-of-concept map with a infinite hallway where you run, run, up and down hills endlessly. I added a boss by which, if beaten, you can exit the map. Feel free to give ideas for this mostly useless map.
Access via Extra Menu only. Requires 41 emblems.

Arch2.3_5.png

1 challenge map (unlockable): The Big Fabric is a Sonic-only map with huge trampoline, badnicks and no rings. Has a bit of strategy involved. Beat the map and collect the last ring under 1 minute to get the last emblem of level pack. This map was created to bugtest the trampolines used in Wet Village Zone (unfinished map).

Arch2.3_1.png

I have a bunch of unfinished, sandbox, test maps that will be released in the next versions for curiosity purposes (thanks to Othius for motivating me to do it :) ), including content that have never seen the light. Hope some of it become complete maps.

Thanks @romineblox0 for helping me with this version!

Change log:
ADD: Genesis Keep Scrapped Zone Act 1 and 2 as unlockable, under "Scrapped Maps" level select.
ADD: Ad Nauseum, a test map, as unlockable. Access via Extra Menu.
ADD: The Big Fabric as unlockable, a challenge map. Access via Extra Menu.
ADD/CHANGED: Emblems are now 42, including one for time, rings and score. Better emblem hints.
CHANGED: MCZ fog/light beams improved (those lights from collapsed roof). Better on OpenGL.
CHANGED: MCZ outdoor light level toned down.
CHANGED: MCZ1, tall characters can now access the 1st token room.
CHANGED: GKZ2 and MCZ2, music changed.
CHANGED: MCZ2, long hallway behind the courtyard got some obstacles to be less empty.
CHANGED: Boss maps, timer stops on boss defeat.
CHANGED: Soccer Filed now plays a "chime" when the exit opens.
FIX: crash with SRB2 2.2.10 fixed.
FIX: lots of minor fixes in maps, MainCFG and level pics.

Have fun and thanks for the 3,000+ downloads of ArchPack 2.2! :)

Attachments

  • Arch2.3_3.png
    Arch2.3_3.png
    966.2 KB · Views: 165
  • Arch2.3_4.png
    Arch2.3_4.png
    146.6 KB · Views: 126
Not an actual update. Just transferred the file from Discussion to Overview, using the new download system.

Thanks for the 2,024 downloads. ❤️

EDIT:

For historic purposes, below is 2.2 post and changelog (2021-03-02):

ArchPack - single player and multiplayer level pack for SRB2 v2.2.x
version 2.2 stable - 2.2 port with facelift

ArchPack is a level pack addon for SRB2 with single player and multiplayer maps, including my very first map called Misc[ellaneous] Trip released in 2008, and the grinding (and OLDC winner) Mill Citadel Zone.

This is a straight port with some facelift, because most of the maps are over 10 year old.

Feel free to play, comment and ask questions.

Single Player maps:
  • MAPB1 - Genesis Keep Zone 1
  • MAPB2 - Genesis Keep Zone 2
  • MAPB3 - Genesis Keep Zone 3
  • MAPB4 - Mill Citadel Zone 1
  • MAPB5 - Mill Citadel Zone 2
  • MAPB6 - Mill Citadel Zone 3
Unlockable maps:
  • MAPB7 - Misc Trip Zone (the very 1st map as learning process)
  • MAPB8 - Soccer Field Zone (it's like a Disco Room but with grass, ball, goals and a ping-pong table)
Multiplayer maps:
  • MAPFB - Lift Bridge Zone (CTF)
  • MAPMD - Water Plant Zone (Match and Tag)
  • MAPR0 - Aqueduct Circuit Zone (Race)
Known issues:
  1. The maps are old.
Changelog:
- CHANGE: General - port to SRB2 2.2.x.
- FIX: GKZ - visual fixes.
- FIX: MCZ - replace fog block with light FOFs because it blinds enemies.
- CHANGE: MCZ - add a few slopes (just to try this new technology).
- CHANGE: MCZ - less spikes, enemies and rings; spike FOFs removed.
- CHANGE: MCZ - improvements, specially the MCZ2's courtyard.
- CHANGE: MTZ - is now an unlockable.
- CHANGE: MTZ - dark rooms slightly less dark; spike FOFs removed.
- CHANGE: SFZ - now is a SP/coop-only map and unlockable (16 emblems).
- CHANGE: LBZ - improved, and comes with two, I mean, one sand castle.
- CHANGE: WPZ - improved, a lot.
- CHANGE: ACZ - improved, a bit.
- CHANGE: SFZ Ball SOC has its own file.
- ADD: SFZ - added a bleacher with spectators and a ping-pong table with 2 spectators. Don't sue me if you get stuck there.
- REMOVED: General - unlockable vanilla maps.
- REMOVED: General - custom texture for CASTLEA.
Back
Top