Angel Island Tour

[Open Assets] Angel Island Tour 2022-05-23

ok so this is a Great mod BUT:I saw some bugs here is the MAJOR ONE so in
Angel Island Run if your sliding at the start there is a spot that if you get trapped in you get soft locked good thing it's at the start
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Damn, that was nice.
Only bad thing that I found is that my game forgot what stable frame rate was after the city part of act 2, luckily, I died after getting the SA Angel Island checkpoint and it got fixed, so.. Maybe you should fix that, I don't know what's causing it, but yeah.. Also, this is just a detail, but the tittle screen isn't right placed and you have a weird black border thanks to that.
After that little errors and the weird fact that a mini boss reappear a lot in act 3, that was really good, it was fun, it was fast, it was smooth, I don't understand why you have to end act 1 to unlock the other 3 chars, but that's ok. As I said, only real bad thing is the frame rate after the city segment, but once fixed, everything was just a fun & fast adventure
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good 3 map mod, i like how the graphics look like they were hand-drawn. looking forward to the second part. :)
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I really like how you add story to the level packs you make, it makes running through each level more engaging. However I do think the level design could use some work. It might be because of Simple Mode's camera but navigating through the indoor areas is very difficult, but camera issues aside i think the indoor segments tend to be too cramped. One thing I had a bigger issue with are the enemies, they're just *always* shooting at you and there's so many at once, you almost never get a chance to breathe.

I do really like how fast the game shoots you from location to location, it never feels like one specific area drags on.

Overall pretty good time, im looking forward to your future projects.
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These levels have some really cool ideas, I really do enjoy how you managed to connect all these levels. I do find problems with some of the level design. There are many points where there are unneeded springs, and I found that there were too many hallways on the map. The 2nd act has an issue where my frames have dropped considerably, almost to unplayable levels. The texture used for the electric floor is far too flashy, I think you should make them look more like the ones used on Techno Hill Zone instead.
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Act 2 still has CEZ2 levels of lag, but its ok.
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This pack does a passable job delivering on a unique adventure. It is high paced and ambitious.
I enjoyed the cartoonish art style, and the hilarious plot. Felt like a kid watching Saturday morning cartoons again.

However. This pack has poor enemy placement. I had trouble getting on ledges with enemies ledge guarding. The projectiles are too frantic. It hurts progression and can lead to some cheap deaths.


The worst offender is Angel Island Fall. The tanky enemies, and the death traps around them.
It is easily the worst map In the pack. Rip the Chaos Angel segment. You can easily overshoot or undershoot, with only springs to get you around. What were you thinking, man?

Overall an okay pack.
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Honestly, level design could use some work. And by some, I mean less random enemies. I do really like the sprite work, that part really had effort.
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where is multiplayer compatibilty?
Rogerregorroger
Rogerregorroger
Sorry, I made this purely for singleplayer.
There's a lot of scripted elements and the linear play doesn't really translate to multiplayer.
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