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Currently featuring 6 maps, this pack is aimed at multiplayer fun. Hopefully nothing spine-breakingly difficult, but even the gentlest of maps will harbour perils for the inattentive racer!

Wonder Cup - My own creations
- Crystal Caverns
- VR_Corrution
- Hilltop Haunt

Mirage Cup - Locations from other games / Ports
- Metal Harbor
- ZigZag Forest
- Neo-Metropolis

Crystal Caverns (MAPY1)
Beneath a barren, icy tundra, discover various caves of gleaming crystals - who knows what else!
This 3-lapper shouldn't provide too much of a challenge, but watch out for patches of ice and bottomless pits! Oh, and don't anger the penguins.
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VR_Corruption (MAPY2)
Why go to an actual race-track when you can race from the comfort of your own home? Plug in to Virtual Reality and race this moderately difficult 2-lap course. This isn't a super technical track, but there are hazards to watch out for, and very few walls to keep you on the track.
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Hilltop Haunt (MAPY3)
Re-made from scratch, this map still features an uphill ascent to a spooky church. Less U-turns, a friendlier layout, and a strange green liquid turning all the vegetation evil?! Death is probably still hanging around somewhere...
The easiest map in this pack, this 4-lapper isn't too punishing, but i'm sure other racers will still be out for blood - and braaaaiiiiins!

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Metal Harbor (MAPY5)
A Sonic Adventure 2 level, re-imagined for kart. Race along metal walkways, past oil tanks (maybe), missiles, an aircraft carrier and A BIGGER MISSILE?! Smooth slopes and springs a-plenty.
Nothing too challenging, but watch yourself while jumping between platforms, or you could find yourself taking a swim.
(Looks best in OGL, sorry software gang)

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Zigzag Forest (MAPY4)
A Kartrider map that's had various names and iterations, this isn't a 1:1 port. Perhaps a bit more Zigzag Jungle than forest, and i've tried to make it a bit more kart-friendly.
Owing to Kartrider's penchant for tight turns, this might be one of the most demanding tracks of my pack. Get ready for u-turns!

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Neo-Metropolis (MAPRB)​

Originally made for SI-HTpak, race on a winding, suspended road, weaving through a dizzyingly tall cityscape from the future! My re-imagining of Vanilla's Metropolis Zone.
Quite a gentle track, but it does feature shortcuts you'll have to shoot to activate. Use precise aim to give yourself the edge!

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V2​
(I can't really remember it's been ages)
Crystal Caverns
More re-worked visuals and a good chunk of custom textures
2nd shortcut visibility improved
Exit of the ice-tunnel now much less deadly
Fewer death pits, and off-road cushioning for some

VR_Corruption
New name who dis
Hazards standardised, now more predictable
More shortcuts, visibility improved
Some parts of the track simplified
More checkpoints

Hilltop Haunt
Everything

Metal Harbor
Released
V1.2​
Updated all map previews and minimaps

Crystal Caverns
Visual improvements throughout the map
Shortcuts been reworked, mini-shortcut removed
Re-made various parts of the track and most ice sections
Refined checkpoints
Added penguins!
Tried to make jumps less punishing if slowed beforehand
Change the encore remap... again

VR Towers
Small visual improvements, added skybox!
Made sneaker panels more visible
Checkpoints on white lines now give drop-boost
Re-made sloped turns
Shortcuts more visible and consistent in texture use
Smoothed out slopes for added visibility
Split paths at start for less chaos
New textures for direction signs
Added easter egg!

Hilltop Haunt
Small visual improvements
Fixed a spot where players could get stuck
Widened pretty much the whole map
Reworked the graveyard shortcut
Improved performance
Reworked the boulder-throwing gargoyles so hopefully the track gets less cluttered
Improved visibility for the first turn

V1.1.2​
Hilltop Haunt
Flower-beds can no longer be directly driven onto.
2nd set of boulders are working again
Teleporter tweaked to reduce chances of bumping on exit
Some mud-puddles slightly reduced in size

V1.1​
Encore support! All maps now come with encore palettes, some fairly minor, others pretty damn ugly :P

Crystal Caverns
Small visual and layout tweaks to CC
Chao pool now VIP area (fence added)
Ceiling raised on first shortcut, invincibility now works here consistently
Ice tunnels have a few patches of normal traction
Moved 2nd group of item boxes a bit backwards
Mini-shortcut now more risky

VR Towers
Preview image changed
Certain walls glow with animated textures
Animated textures in general should sync up better
Growth is now compatible with the speed-pad jump
Checkpoint near speed pad can't be missed
Starting area safer and less clustered
More barriers have been added to make parts of the map safer
Shortcuts have been made more visible
Blue boxes changed to reduce performance issues, are also now quicksand instead of holding the player in place
Electric floor hazards have been reduced in size

Added MAPY3 - Hilltop haunt

Thanks to;
Pepperdork for many things, including the lua behind the penguins.
Marsh for some skybox textures used in Metal Harbor.
The folks who've helped with testing and troubleshooting.
Everyone who helped me find music.

- Barki
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Author
Barki
Downloads
6,056
Views
12,319
Extension type
pk3
File size
20.5 MB
MD5 Hash
db8a1594b3e544475f4e0e35e05cce36
First release
Last update

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Latest updates

  1. Shortcuts! Again!?!?!?

    - Most maps have received nerfs to pesky race-defining cuts. - Neo Metropolis has better visual...
  2. Shortcuts!

    Just a wee patch for some things - new shortcut on ZigZag Forest - Neo-Metropolis energy roads...
  3. 3.1 Map slot hotfix

    Completely forgot to check map slots for the last version. This hotfix just moves...

Latest reviews

Amazing track pack that got even better with the reworking / removal of a lot of the busted cuts. Excellent work, Barki!
Upvote 0
this pack contains levels that Barki put a great ton of care in. i'm pretty sure that must be the reason updates take a whole year to come out.

the levels in this pack that Barki calls his own creations are themed really well, with fun layouts to drive in. meanwhile, the levels based on other games or ports visually match their source material pretty good and also contain fun layouts to drive in.

deserves the 5 stars as far as i can see.
Upvote 0
I'm of the opinion that I love how striking these levels look visually, and I think the layouts are really, really fun. No real visibility issues (aside from maybe taking the turn on the first tunnel in Zigzag Forest feels a little blind) and I think they'd be really balanced and an easy no-discussion 5-star pack... if it weren't for how pervasively strong the shortcuts tend to be.

Aside from Neo Metropolis and (maybe) Hilltop Mount, the shortcuts tend to save a lot of time and also be plentiful.
- VR_Corruption alone has four shortcuts as a 2-lapper that save a lot of time, the first and last ones being the biggest offenders for saving a ginormous chunk. Good luck trapping the exits of all four cuts.
- Zigzag Forest feels like more of the same, but at least it doesn't have an explicit end cut.
- Metal Harbor's end-lap shortcut (already a big red flag itself) also has the benefit that you cannot even really trap it because it has the player go up from a different direction than other players, so it's also essentially uncontestable. Its entrance is also huge so you cannot even really trap this either.
- Crystal Caverns only has two cuts but they're still really strong, the first cut entirely trivializing the half-pipe ice section and the second skipping part of the zigzag.

I want to note first and foremost that adding lots of shortcuts, or adding strong shortcuts, isn't bad in and of itself. The problem comes when both cases are available back-to-back - this leads into players bagging three sneakers, and with just three sneakers you can already save a ginormous amount of time in cuts like these. Catch-up is important, but you also have to make sure that players actually have a reason to play the level and keep their current standing instead of having them sandbag for sneakers to get easy upper half placements.

If I had my way, I'd definitely remove the last cuts in VR_Corruption, Metal Harbor and Crystal Caverns as they feel really overcentralizing. I'd instead experiment with offroad patches around the levels (and breaking walls around turns to add these offroad patches) in order to still give Sneakers a use. I haven't played Zigzag Forest a lot in netgames to really say, but I'd definitely show more restraint with cuts there as well and add more offroad patches throughout.

Okay, now that I got that out of my system, I'm going to gush about what this pack does very right, because it also has really good ideas:
- The skill(?) sneaker panel at the end of the lap in VR_Corruption? Cheeky. I love seeing good players fail to take it and 2nd placers getting 1st because of it, and it doesn't feel undeserved to win this way. Also, the lighting effect on the intro is also pretty cool.
- Zigzag Forest in general - I love this treacherous layout, it almost makes me feel bad that taking shortcuts prevents me from enjoying it.
- Neo-Metropolis' way of doing cuts is rather novel without making the level too difficult to front-run on, although I do wonder if it maybe needs an extra regular cut here and there.

Overall, 4/5 stars feels fitting - a great pack to host but not one without issues. I really hope you'll take my feedback related to shortcuts to heart and you keep up the good work!
Upvote 0
VR Corruption will always be my favorite and now we have Metal Harbor, nice.
Upvote 0
Aether Cup is another must-have map pack, featuring three solid, memorable maps with impressive custom texturework and a great difficulty level for new and old players alike.

These maps include tons of custom assets, from sliding penguins to the grim reaper himself, and look amazing due to them. They add an extra layer of intrigue over the already exceptional texturework on display here, and push the maps the extra few inches across the line dividing good from great.

The difficulty on these maps is something I wish I could achieve in my own; They are consistently fun on normal speed, but become much more challenging on hard, without being overly punishing or unfair.

Definitely try out this pack either way, but I ESPECIALLY recommend it to newer players or normal speed server hosts.
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