X Sonic

X Sonic v1.1c

The metal sonic fight is so unbelievably frustrating with every hit sending you FLYING. If you're hit, it's basically an instant death unless you get lucky and are bounced off the wall back into the arena.
 
Hey can Dark sonic Enter a fight with a Super sonic within SST? or can Dark sonic just not participate?
I don't think he can because he can't fly or something xd
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The metal sonic fight is so unbelievably frustrating with every hit sending you FLYING. If you're hit, it's basically an instant death unless you get lucky and are bounced off the wall back into the arena.
yeah I had to pull out commands to beat it xd
 
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The metal sonic fight is so unbelievably frustrating with every hit sending you FLYING. If you're hit, it's basically an instant death unless you get lucky and are bounced off the wall back into the arena.
so true lol
I almost give up on this boss, I think they should somehow make this knockback customizable, so that not everything that comes at you send you flying
 
I'm still working my way through the main campaign, but this mod seems to be REALLY well made. That being said, my biggest gripe is definitely how X Sonic interacts with water. I understand it probably stems from Sonic X in some way, and it isn't a big deal in the first couple zones, but these changes make Deep Sea Zone an absolute NIGHTMARE to play. It isn't fun in the slightest. I'm not asking for this quirk to be removed entirely, but I would appreciate if it was made a tad more reasonable to work around. All of that aside, big props to everyone who worked on this mod.
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why can't i gain speed underwater? deep sea zone act 2's crusher section is BORDERLINE IMPOSSIBLE since he can't gain speed underwater, let alone maintain it. also when using xmomentum, he still lacks momentum.
 
Not a priority in the slightest, but if possible, could you make a toggle for X Sonic's Spin Dash to charge with a hold rather than tap? It's a purely personal thing, obviously the Spin Dash isn't meant to see much use, but my particular controller layout makes holding both tossflag and spin while also mashing jump extremely uncomfortable, I'd rather be able to hold it down even if the full charge takes longer. Purely a me thing, though.

why can't i gain speed underwater? deep sea zone act 2's crusher section is BORDERLINE IMPOSSIBLE since he can't gain speed underwater, let alone maintain it. also when using xmomentum, he still lacks momentum.

I feel this is completely intentional since Sonic's water weakness is at its absolute most flanderized in the anime, and deep sea is ABSOLUTELY more than possible despite it.

That being said, I do think the lack of a burst option besides the Spin Dash is pretty conflicting for a character whose main appeal is his ability to go from zero to a hundred on a dime. Obviously anything too powerful would defeat the purpose, but it would be nice if the Zip Dash at least gave you a TINY bit of acceleration of some kind. Not faster than how Vanilla Sonic could handle it, but something to at least alleave the agonizingly slow acceleration.
 

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