they somehow made a playable water level extremely unplayable, even though regular sonic also cant go fast in water atleast make it so i can move in water im stuck going 1 centimeter per hour by the slowest walk ever (i know that using the dash wont work underwater) also the dark emeralds are stupid, i get all chaos emeralds easily but then when i go super i cant get the dark emeralds? its impossible to get some of these dark emeralds without super and why does the super form cost 100 rings to untransform, it was so annoying to gather those 100 rings because 100 is alot of a easily losable item, atleast make super use 50 rings to untransform because there is no way im getting 200 rings in one level
Upvote 0
I absolutely love this mod! It truly brings the energy of the show into SRB2! However, sadly, in the latest version of the game, using the Snap Dive gives a memory error, and the game crashes. Could you please fix this?
Upvote 0
legit one of the best SRB2 mods EVER. it may be hard at first playing it but once you master it, you'll never stop playing with this character again.
Upvote 0
After a few months with this mod I think I can say that this is one of the most impressive mods for SRB2 I've ever seen and proof that each Sonic that gets added to this game keeps getting better and better.

Though I do think X Sonic struggles with the vanilla campaign, ESPECIALLY in Deep Sea Zone. His underwater movement is the slowest in the game without any water shields. Trying to boost underwater leading to Sonic floating upwards before drifting back down is a cute reference and a neat touch for this addon but I wish it didn't lead to the third zone in the game being a huge difficulty spike; forget even attempting Azure Temple with him. Also the spindash being locked to a combination of Taunt+Spin+D-Pad Down is a weird decision because you only need it for ONE room in DS Act 2.

I also think he struggles with hallways. Maybe it's just me or the controller I'm using but Sonic has a nasty habit of tapping the walls leading me to lose all speed. It's not a big deal but with the vanilla campaign's tight halls and picky platforming it leads to a disappointingly slow experience that feels like I'm not getting his full potential.

Now with modded levels? NOW we can start having fun! Map packs like Angel Island Tour feel perfect for him and stages like Speed Highway or his own level pack are great for getting a feel for how great he can be once he has the room to breathe.

X Sonic feels like he was made for a certain type of levels that are less like the main campaign's emphasis on platforming over speed and more like the stages in Adventure 2 or Generations. Purely going fast and never stopping. X Sonic is a JOY to control alongside his Boost and Adventure counterparts.

And I haven't even touched on Super and Dark Sonic! If you know what you're doing in SRB2, you'll likely know where each Chaos Medal is and'll get Super Sonic no problem. But for newcomers, you'll likely get Dark Sonic first.

If you're bringing in Dark Sonic for a mod, it better come with some fanfare, and X Sonic does NOT disappoint. He turns the game into a speedy brawler. I can't really describe but beating the sauce out of everyone and then after enough time DARK SUPER SONIC. Like, DUDE?! For such a onenote scene in the original show, Dark Sonic got some true time to shine here and actually made me hyped to see how others use this for other Dark Sonic mods.

X Sonic is an absolutely insane mod only held back by the limitations of the game it was made for. If this was able to shine in a proper 3D Sonic space like Adventure or Frontiers, I'd call it the ultimate way to play as Sonic. But this is the most impressed I've been by a an SRB2 mod for a while. Probably since SA-Sonic or the Mario Bros.
Upvote 2
Best SRB2 addon.
EVER.
Upvote 0
Awesome mod. It's feels like you're really playing sonic. I really love it. But (There's always a but) that's not enough. I think you have to make a X Shadow mod. It's okay if you don't do it, but I think you should do it, otherwise I think it's like the mod is completely unfinished. The Decision is yours but give it a try.
Upvote 0
This is a amazing mod 11/10 you guys probably put a crap ton of work into it, however one very huge gripe I have is multiplayer issues when using this mod. Although it probably wasn't made with the intent of multiplayer. If you could make a multiplayer version of this character by limiting the amount of skin slots it uses and fixing the dark transformation as it causes resync issues and crashes the server I would truly call this a perfect mod. I hope you take this into consideration and make a separate version for multiplayer
Upvote 0
I was so happy to see this mod get finished after years of looking at the wip forums and the mod is so much better than I ever thought it would, and idk what else to say about this mod that other people have said but if i can say it's brilliant and has so much potential in being it's own game. the only "complaints" I would say is that I wish the voice wasn't randomized in being both jp and 4kids and had the option to just play one of them
Upvote 3
The Best Sonic Mod That I ever play since childhood
Upvote 1
10/10 very epoc mod
Upvote 2
bug: X sonic will permanently destroy electric and attraction shield monitors on multiplayer upon destruction
these monitors will not respawn even if the server allows it
Upvote 3
This is an amazing mod once you learn to master it! I also heard that the Dark Emeralds have had issues. But here's what I found: You need to have a save slot for X Sonic to keep them. Works every time. Overall, this mod is something that could make for an interesting gameplay loop if more levels are designed around him.
Upvote 0
I really love this!
(I hope you add tricks but instead of gaining speed cause he can gain one by pressing c1 or spin it will give a very huge magnetic effect so you can get rings in unreachable places) but that's up to you.
Upvote 2
The mod is very cool! The only thing from the show that should be added is the ground ring burst start. Other than that it’s very fun!
Upvote 0
Awesome, just as i imagined how x sonic would be if he was playable,
also 1 idea
add some unique move in NiGHTS like sa-sonic, it could be cool in my opinion
Upvote 0
After having waited; following the development of XSonic since the first release trailer, peeking to older teasers on the message boards, and playing him since release: I can confidently say that XSonic meets the hype bar he set and may even surpass it in a majority of ways. However there are just a few gripes I have with the mod still, even after the past 3 versions.

The first of which has been brought up a couple of times I've seen across some older versions, and that's the fact that Dark Emeralds don't save across sessions forcing you to re-earn them each time you launch the game. I really hope this is fixed in a future update; especially a server host it gets quite annoying so little as having XSonic as a part of the addons list due to all of the users joining being Dark Egg hungry only for their plans to be left scrambled when the server inevitably crashes due to XSonics memleak issue.

The second of which I have with XSonic in regular gameplay is that even with tutorials he comes with quite a few features that aren't outwardly explained to the player, like jump leniency (which is what the slight delay in jumping is for). If you run off of edges even when zip dashing, so long as you jump within the first handful of frames you'll be fine but there's nothing that outwardly SAYS so, leading to nobody understanding that the delay in jumps is meant to be a buffer that helps rather than a hinderance and a negative. (I also had to come to this conclusion myself as Golden Shine had to ask me why I was using Jump Leniency with XSonic, and not even I knew.)

The last one for me is moreso a personal gripe, but as I've grown to learn to use the Ring Burst more, I found that I actually dislike not having the old insta-turn you could do with just the mouse from 1.1b. It was a lot easier on my fingers

On top of this I have to leave a detailed review about the SST game mode as that's what I'm personally most passionate about.

Having been playing SST near religiously since XSonics drop, and even having my feedback listened to by Golden Shine when it came down to the auto movement system eating player inputs (shoutout Golden Shine you're great for fixing that) but there's still a few issues within the mode I can't help but look at and just sigh to.

One of which being the lambent interactions. Lambent interactions are still so Janky that in situations where I should win on top of my opponent (Such as Chaos Controlling an enemy's whiffed Lambent), they just end up clashing somehow.

This has never been an issue for me because I have a CPS (Clicks per second) of 12 or so, but I can see how it'd get easily frustrating for the opponent in that scenario.

Even with a CPS of 12 it won't save you from a lot of the frame drops the XSonics fights cause either. Even with so little as 2-4 players and having two battles going is enough to make things dip at times, and task manager doesn't show that the executable is putting any stress on my system so I can only really look towards XSonic and how the effects could be optimized. I only mention this because these have actually caused me to lose interactions I would have otherwise won a handful of times, and so I've tried everything. Video settings, open GL settings, lowering the aspect ratio, nothing. I really hope something concerning the frame drops during Super fights can be one.

Overall I really, REALLY enjoy XSonic as it's the singular addon that got me picking up SRB2 again after a little while of not playing waiting for it, but as for some of my more pressing issues like memory leaks still occurring, dark emeralds never saving, very minimal Super Sonic fights causing frame drops and lag for some; these all keep me from giving it a straight 5/5.

What helps me feel confident enough in giving it a 4/5 though is the fact that everything else about the mod is absolutely perfect. All minus the water physics, but everyone is divided about it and so I'm going to refrain from mentioning that further.

The Zip Dash does as its designed imploring you to learn how to control both the camera and your movement separately from one another pairing the BEST with Automatic in my experience. Being able to eliminate the time it takes to skid and line up another Zip Dash is huge, especially when it comes to speedrunning. Quick 90 degree turns or 180 course corrections are super fast to pull off on Automatic too and I can appreciate that. The Zip works amazingly both for casual users who prefer to take their time with their Zips and aim on Strafe or Manual while also being what is essentially a skill-ceiling determining tool if you're able to master it on Auto.

The Snap Dive is incredibly fun; there isn't a moment I don't find myself bouncing on a badnick from a high up place to get to somewhere vertically I need to go if I don't have the rings to burst up. Pairing it with the fact it can ride projectiles to a degree and even kick 90% of them back at opponents, it's INCREDIBLY versatile and has a skill ceiling of its own. (You can really utilize the way you bounce back after kicking off of badnicks/monitors if you practice enough.)

Wall Jumping is very rhythmic and pleasing to execute, but sometimes SRB2 walls have to wall and I've personally bonked on surfaces I should have ran up (yes, I'm taking into account there are just some surfaces that are non applicable) which has frustrated me, but very seldom and not enough to be an actual complaint. At least not past how nice it feels to use a succession of 3-4 wall jumps to speedrun a vertical section.

The inclusion of Power Rings is amazing and incentivized me to learn new routes in stages I always took the same ones in, and for that alone I adore these. What I don't enjoy about the power rings themselves is that for new players off a fresh XSonic download, when they read "infinite energy" they'll most likely want to use it immediately not realizing that it is indeed... NOT infinite. One could argue that's a part of the learning curve but I know that personally; I don't like being robbed of my power rings to stage hazards, and I wouldn't like being robbed of it by misleading text either.

I don't have much to say about the forms. They're something extra in normal gameplay that aren't necessary to make the mod the mod itself, but they add something incredible to an already immaculate package. I don't use them a lot myself outside of SST but what I have used of them they're fun.

Overall I adore XSonic and I'm genuinely going to change my review to 5 stars after a few more patches, as I imagine the issues I and a good few others are having I've gone through here (particularly the dark emeralds not saving and memleaks) will be fixed with time. This is an exceptional mod, well worth the wait and well deserving of the hype, but still a little undercooked in areas. Thank you Blue, Golden and everyone else that helped make this amazing mod!
Upvote 5
This is really good! The only thing I don't like is that I think he's a bit too slow underwater
Upvote 0
screw this. five star. goat mod of all time.
Upvote 0
This is by far one of if not the BEST character mod I've ever played. smooth animations, amazing and unique features. this is not just a work of art it is a masterpiece.
Upvote 0
Sonic x was my childhood and seeing him as a playable character in srb2 is pretty cool,i love the ring burst hard to master at first but if you get the hang of it its satisfying to use and can complete a level faster,the moved are Great sprites are awesome overall 10/10
Upvote 0
Back
Top