# Updated the MainCFG to go with all the changes that were made with the game such as
# deleting cutscenes, renaming levels, editing summaries, etc.
# The Gate now has 3 acts. What's new is The Gate 2. The Gate 3 is now the boss act.
# Added new match stages that go with the element of each zone. For example, Runite City
# Park Zone goes with Runite City Zone.
# Partly revamped Runite City Zone 1: 6/30 structures completed: Water Pump, Small Plaza,
# 4 Radio Towers, Construction Site #01, and the Bank of 256.
# The Gate now has Zone at the end of the name.
# Revamped The Gate Zone 1 so that pressing switches is not the purpose of clearing the
# level.
# Renamed City Forest Zone to River's End since City Forest Zone 2 doesn't have to do with
# a forest.
# Renamed Pirates' Cove Zone to Oceanic Cove Zone. No more pirates!
# Force character has been disabled until further notice.
# The Load Screen, Intro Screen, Title Screen, and Exit Screen has been changed.
# Level Select can be accessed from the Main Menu, for now.... until the whole game is
# completed, well, the first half....
# ALL "UNNECESSARY" SCRIPTS AND CUTSCENES DELETED.
# NO MORE DETONS throughout the whole game.
# Teleporter textures now scroll!!!
# 1 Eggman now for each boss stage until I know how to make custom bosses. Because of that
# change, some of the boss stages have been altered a bit.
# New objects available: Stand-still Sonic, Stand-still Tails, and Stand-still Knuckles.
# These objects will be shown on Runite City Zone 1 and 2. There will be more where that
# came from.
# It rains on the "GRASSY" textured places in The Gate Zone 1.
# Fixed some textures, aligned some textures, and fixed 2 hidden missing textures in The
# Gate Zone.
# Replaced the Jettysyns and Crawla Commanders in River's End with normal Blue and Red
# Crawlas.
# Made some minor fixes for River's End Zone 1 such as making platforms and rooms bigger
# and taking away useless springs.
# The swampy water (one you could swim in) in River's End Zone 1 now has a floor you could
# sink in (replaces the spikes).
# Fixed some spring and ring placements in River's End Zone 2.
# River's End Zone 2 is now less cramped in some areas.
# You could now see the top of the factory of River's End Zone 2.
# Runite City Zone 2 now has a time limit of 10 minutes (will go back to 8 when game
# progresses).
# Crushers in Runite City Zone 2 are now slower.
# To be easier, there are different colors of teleporters in Runite City Zone 2.
# The level now ends when you actually press the button that disables the bomb in Runite
# City Zone 2. No more gravity change in that area.
# Changed the scripts for Oceanic Cove Zone 1.
# Added rings and Crawlas in Oceanic Cove Zone 1.
# Less rocks fall on Easy and Normal modes in Oceanic Cove Zone 1. All rocks fall on Hard.
# Fixed the rumbling sounds in Oceanic Cove Zone 1.
# Fixed the falling rocks. There were rocks that were supposed to fall, but there were
# 1-ups under them. Going under the rocks to get the 1-ups resulted in death. Those are
# fixed.
# The Last Room from the exit (with the holes on ice) of Oceanic Cove Zone 1 now has a
# death pit surrounding the ice.
# Renamed Runite City Park AM/PM into Runite City Park Zone Act 1/2.
# Fixed a platform texture in Runite City Park.