Chaos said:
You shouldn't give up because some don't like something.
I still like it.
Fixed.
But anyways, the levels aren't that bad. I did write a big review going through each level but my internet died on the post and I can't be bothered to rewrite (yet), so here's some feedback:
TG1:
One bustblock in here makes this a lot more fun, but some of the platform jumps can get repetitive. The weather change was a nice touch, but halts most computers when done, yet the change back is smooth. The cause for the halt is probably the choice in weather, try just rain and it may work faster (just a suggestion for a bit more flow).
TG2:
[badhumour]Don't touch the flowers? *Touches flower* Hey nothing happened. *Walks into first flowertouch zone* ...AHHH!!!! Currented slime!!! Why would they do that??? *Dies*.[/badhumour]
But seriously, it's not bad, though I think the 36sec special is a bad idea, despite it helping this review quite a bit. There are a few exteme jumps in here, which could be shortened (maybe on normal mode only?), but the wind shield hidden near one of the helps a lot for this anyway. The flowertouch zones are great in the wy that they are easy to pace through, but a challenge to dash through. Perhaps the death goo should be something a bit more logical than slime though, eh?
TG3:
Quite a nice opening boss, but the invincible is completely uneeded for it.
There also are a few too many rings in it.
[badhumour]Ask SSNTails if you can use The Real Eggman.ogg![/badhumour]
TG in general:
Quite a challenge for an opening stage, but I like it. Just maybe add one area or two that features some supersonic speed, and I (and some other people, I think) will be happy.
TBC...