Wait, what do you mean by "move in the stream"? A moving skybox?In the future I plan to add clouds in the form of objects that will move in the stream, the only thing I haven't figured out yet is how to do it, and how it will work. Now I am engaged in drawing a wing, this model is not in sprites, so I will take the design from the comic book, perhaps even the volume of the boxView attachment 98525View attachment 98524
I want clouds to fly near the plane and they look voluminous, to achieve this effect, you need to add an object to the map itself, replace the texture with a cloud and run it along a transparent treadmill, if you use the editor, then you understand what I'm talking about.Wait, what do you mean by "move in the stream"? A moving skybox?
And wouldn't the wing of the airship be part of the level geometry rather than an object?
I am working on a level pack in Zone Builder, but I've never tried the scrolling cloud or transparent treadmill thing. (Which linedef type are you referring to?)I want clouds to fly near the plane and they look voluminous, to achieve this effect, you need to add an object to the map itself, replace the texture with a cloud and run it along a transparent treadmill, if you use the editor, then you understand what I'm talking about.
I don't remember if there were objects there anymore. I'm thinking of abandoning the idea, since I don't yet know how to make the clouds move away and the like, it's a waste of time.I am working on a level pack in Zone Builder, but I've never tried the scrolling cloud or transparent treadmill thing. (Which linedef type are you referring to?)
I didn't understand the issue with the wing, the point is that I'm making a one-piece ship, the wings are included. And naturally it will soar.Wait, what do you mean by "move in the stream"? A moving skybox?
And wouldn't the wing of the airship be part of the level geometry rather than an object?
Option 1I'm drawing a wing, there are 2 options
You could try making a cloud texture with a lot of empty space to the side, Putting that texture on an FOF that doesn't render planes (the top and bottom), and then having that texture scroll sideways.I don't remember if there were objects there anymore. I'm thinking of abandoning the idea, since I don't yet know how to make the clouds move away and the like, it's a waste of time.
Yes, I tried this option somehow, for some reason I was seasick, maybe scrolling went in a circle, but here you can do it on the sides, let's see.Option 1
You could try making a cloud texture with a lot of empty space to the side, Putting that texture on an FOF that doesn't render planes (the top and bottom), and then having that texture scroll sideways.
I think so too, but I'll finish these flames laterLooking impressive so far. Personally though, I would make the flames be custom objects.
In the future, I plan to add small clouds under the ship to add the effect of flying above the clouds, now it takes a lot of time to create non-standard platforms that rotate
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