Windows the Computer

Windows the Computer LTSC (1.72)

TheOneGoofAli

Retro Windows Enjoyer
TheOneGoofAli submitted a new resource:

Windows... the Computer? - Does (not) compute..?

Having first been in Kart, Windows is now here to compute through the game that started it all, sharing the same look and all, as well as bringing a mechanic or two over.

  • Although 33% slower than Sonic, Windows does jump 33% higher and can do it twice. In addition, the faster you're going, the higher the jump, albeit the effect is subtle. No...​

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TheOneGoofAli updated Windows... the Computer? with a new update entry:

OEM Service Release 1

Whoo boy, here we go. After finding out the original release had issues, finally I am feeling confident enough in releasing this update. Here's hoping that I won't have to do a hotfix update!
  • "winflash" & "ssd" variables introduced.
    • "winflash" (disabled by default) - controls whether screen flashing happens at all. Takes priority over XMomentum's check - if both are enabled, the screen flashing will occur.
    • "ssd" (disabled by default) -...

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TheOneGoofAli updated Windows... the Computer? with a new update entry:

OEM Service Release 2

Further messing with Lua, I present an another update. Fingers crossed that I won't have to do an emergency patch again.
  • Remember having to install DirectX many times for some games? DirectX is here for you to take advantage of... and not as a renderer, but a booster.
    • For 15 rings, pressing Custom2 results in your top speed being boosted for 3 seconds. The top speed increase will depend on if you're Super/Hyper or not.
      • This will deduct the 15 rings only if you...

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TheOneGoofAli updated Windows... the Computer? with a new update entry:

OEM Service Release 2.1

Unlike Windows 95's OSR2.1, this is not exactly a minor update. What's next, a Second Edition?
  • DirectX Boost has been reworked to be free and have a shorter cooldown. You already have the hardware to use hardware acceleration to boost your performance... just do it sparingly to not overload the system.
    • The boost still lasts for 3 seconds and you'll also have after-images showing off behind you in addition to the smoke.
    • Cooldown is cut in half to 15 seconds...

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TheOneGoofAli updated Windows... the Computer? with a new update entry:

Library Update

This revision brings an update to the DirectX Boost, as well as adding .NET Framework to run those pesky applications to finally allow Windows into the Special Stages!
  • DirectX Boost now affects the thrustfactor part of the player instead, no longer pushing the player forward ever so slightly if they're standing still.
  • Token interactivity slightly changed for the Special Stage activities:
    • You will still collect the token and have to complete the stage to go to...

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Cool clear screen and also I have Autism also can you please make a lua mod when characters passed the goal post use the old act clear screen
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This is always such an MSBlast to play through! I just want to point out though that the SHITA0 (XMomentum Trick Fail) Sprites erroneously go unused and that could be fixed for the next patch?
 
This is always such an MSBlast to play through! I just want to point out though that the SHITA0 (XMomentum Trick Fail) Sprites erroneously go unused and that could be fixed for the next patch?
Well, if you don't use XMomentum, the sprite(s) won't show up at all, that is correct. However, likewise with Milne's Kazotsky Kick, they will be present in the situation where either of the two are present - like Windows does it with some of the oldest dialogs still appearing in the 3.1 layout. The next patch isn't likely to bring anything big gameplay-wise, instead focusing on the little things (credits, sound test, etc), but who knows what I'll come up with.

Regardless, glad that you enjoy the character and the creative liberties I had to bring out for it. Enjoyed your Hyper showcases, too - since you've already done Wilne over there... perhaps you wouldn't mind giving Windows some spotlight at some point later?
 

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Well, if you don't use XMomentum, the sprite(s) won't show up at all, that is correct. However, likewise with Milne's Kazotsky Kick, they will be present in the situation where either of the two are present - like Windows does it with some of the oldest dialogs still appearing in the 3.1 layout. The next patch isn't likely to bring anything big gameplay-wise, instead focusing on the little things (credits, sound test, etc), but who knows what I'll come up with.

Regardless, glad that you enjoy the character and the creative liberties I had to bring out for it. Enjoyed your Hyper showcases, too - since you've already done Wilne over there... perhaps you wouldn't mind giving Windows some spotlight at some point later?
Of course! Perhaps it didn't show up due to the order I loaded the mods, I didn't really think about that until later. Hahahaha
And it makes me happy to hear you love my Hyper Showcases! I actually have Windows next up on the list, coincidentally enough so that'll be perfect!

P.S: Also, a clever idea came into my head, that being that perhaps the 1-Up sound could instead be tada.wav from Windows 3.1 - It's short and triumphant enough! I say that'd be another neat reference to include!
 
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Of course! Perhaps it didn't show up due to the order I loaded the mods, I didn't really think about that until later. Hahahaha
And it makes me happy to hear you love my Hyper Showcases! I actually have Windows next up on the list, coincidentally enough so that'll be perfect!

P.S: Also, a clever idea came into my head, that being that perhaps the 1-Up sound could instead be tada.wav from Windows 3.1 - It's short and triumphant enough! I say that'd be another neat reference to include!
Belated reply, but, well, tada.wav is used already for one of the victory sounds. However, since I am pulling from not just Windows itself, but from the games from around the era too, I did find one that works as an alternative. Things are wrapping up on my end... I'm just primarily having fun on my own.
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TheOneGoofAli updated Windows... the Computer? with a new update entry:

Service Pack 1

Originally aimed to be 1.31, because of how much stuff was added, it didn't seem to fit to be such a minor update.

Functionally, the moveset is pretty much locked-in, I think, as I wanted to add vertical movement for DirectX Boost... which leads to--
  • DirectX Boost now behaves differently depending on if Jump or Spin are held when Custom2 is pressed, as well as having different cooldowns on such...

Read the rest of this update entry...
 
is there any way to use hyper xperience blast without losing the form?
Using XPerience Blasts as Hyper and losing the form is very much intentional - think of having your PC overclocked so much that it crashes and you lose all of your unsaved work... in this case, everyone loses their rings and shields.
 
"In Single-Player, there have been minor additions. There's a bonus if you manage to clear out the stage of the spheres. See if you can do that in the 1st and 3rd MP stages."
I've been curious about this change in the new update. Is it even possible to clear out a (base game) Special Stage of Blue Spheres?
Movement is immediately locked when you make the counter go down to 0, and I can't use DirectX Boost once that happens either. Am I missing something?
 
I've been curious about this change in the new update. Is it even possible to clear out a (base game) Special Stage of Blue Spheres?
Movement is immediately locked when you make the counter go down to 0, and I can't use DirectX Boost once that happens either. Am I missing something?
Don't forget that Windows can bring shields over from previous levels, so if you finish a level with the Attraction Shield, it'll carry over into the Special Stage. I have personally tested it on all of them, 1st and 3rd have the layout that could be fully cleared out.
 

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