Win Token Cup

Win Token Cup v6.4

Stapy updated Win Token Cup with a new update entry:

Dissolving Clubhouse Hotfix

This extremely minor update fixes some problems with the visuals in Dissolving Clubhouse

- Altered acid water height so it can blend in with the Encore remap.
- Patched up visible GFXROCK textures that I accidentally turned off
- Made disco lights off-road in Encore Mode

Also for Match's Matchstick Island, I made the downwards slope bridge intangible from bottom and patched up some possible skips.

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Stapy updated Win Token Cup with a new update entry:

Season Four - Massive changes have arrived!

This massive update gives a majority of the maps big changes compared to the previous improvements they had! I spent many days fixing stuff I disliked about each map and see if I could make it any better so HOPEFULLY this map pack turns out good unlike the older versions and HOPEFULLY this will be the final update for a while instead of me just releasing an update every 1 month or so.

Two's Raceway: I decided to remove the second hotel part and replace it with this. Removed...

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Stapy updated Win Token Cup with a new update entry:

Anniversary's Update

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Today, Win Token Cup turns a year old. So to celebrate this, I have remade both Yoylecake Roads from Yoylecup a year later with almost identical layouts!

Both Yoylecake Roads have a unique intro, Yoylecake Road 1 also has a unique outro as well! Yoylecake Road 2's intro can only be played if more than 2 players are present.

Please expect any future hotfixes (if there's going to be any) to be based around this...

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Stapy updated Win Token Cup with a new update entry:

This update is about Yoyleberry Gardens

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This is your average monthly Win Token Cup update. This update is mainly focused on Yoyleberry Gardens, giving offroad slopes to give more room.

But I had other kinds of changes as well to the other maps.

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Fourest Drive has also gotten a big update as well. The trees have been recolored, Item box distributions have been balanced. The map's music was also fully replaced with an actual BFB soundtrack...

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Stapy updated Win Token Cup with a new update entry:

New Clubhouse of Awesomeness Redesign!

[MONTHLY UPDATE!] This update adds in a complete redo of Awesomeness Clubhouse with an all new layout! I've done this because the older version's MOBJ Scale was way too big for me to properly update the map, so I did a retake on it.

The redesign is heavily based around Yoylecup's version of their Awesomeness Clubhouse map.

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Notable Changes to the map:
- Removed lump O_250SUB
- Laps are now 5...

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Stapy updated Win Token Cup with a new update entry:

Balancing PACT = More Playability!

This monthly update updates most of the previous maps into making them more playable. No new maps were made!


Most Notable Update:
In "Teardrop's Shipwreck Island", The inside of the shipwreck has been changed to make it easier to get out of and afterwards, the two possible routes have been redone
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Some Other Changes:
- Some maps that use boosts to get across large gaps now use Dash...

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Stapy updated Win Token Cup with a new update entry:

"A few changes?"

DRRR Version v2.4 is on it's way so I decided to update ALL of my race maps to make them compatible for the upcoming version.

Since the Time Attack records will be reset upon release, I took the opportunity to safely change some sectors in a few maps without impacting any record times.

However, v2.4 is currently on Pre-Release, so it's strongly recommended to still use Version 4.4.0 instead since there's likely a chance that Version 5 will likely be unstable for v2.3...

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It appears that v2.4 RC5 has changed how water-riding works, where apparently taking a sneaker panel while at 1st place won't let you do the water-ride anymore.

Yoyleberry Gardens has this issue where there's two waterride mandatory sectors and most 1st placers would need a boost item (like Super Ring) to help get across or else they'll fall in the death pit.

However, this issue is going to be resolved for the upcoming RC6 so I will not be fixing this issue on the map myself. In the meantime avoid playing on the Yoyleberry Gardens map in online sessions.
 
I don't think I'm gonna update this map pack anymore for a while, there's been struggles on how I'd improve the maps much further. I've also done attempts at redoing some of the maps but ended up making way worse versions of them. That or I'm just burned out.
 
BFDIA 23 has given me plenty of ideas on future courses.

However, part of me wants to skip right to v6 do a complete redo of the pack and the desire to try make all the maps more appealing to a majority of the community has been overwhelming me for the past few months since v5 came out. (since this map pack fell off ever since Bunk Bed Cup was introduced I think, I'm considering on removing it as well and replacing it with the Yoyle Cup maps which I plan to also redo half of the maps there.)

This isn't guaranteed though since I'm taking a break on trying to make this map pack better. But may apply if I ever feel like updating it again.
Post automatically merged:

Now to think of it, I'm gonna redo a majority of the maps that haven't gotten a redo over the pack's existence.

Probably gonna remove Bunk Bed Cup and replace them with better track ideas. (But I'm sparing Donut's Glazed Island because I actually love that one.)
 
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Stapy updated Win Token Cup with a new update entry:

The Game Has Changed (yes, literally)

It has been 3 months since Version 5's release (and surprisingly, there were no minor updates nor hotfixes at all for v5 during the time!). And now after a whole month on improving a majority of maps, I finally present you the actual biggest update yet: Win Token Cup v6: The Game Has Changed

This massive update is targeted towards the Race Maps, in which a majority of them have been redone with way better layouts and visuals.

During the making of this update, I happened to learn all...

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Stapy updated Win Token Cup with a new update entry:

Update regards to hotfixes

Within 12 hours, this pack has reached 57 downloads! However, I apologize that I ended up having to do a hotfix patch a day later...

This hotfix you see here patches up 3 minor issues (most notable one was the Sealed Star's final checkpoint burying itself into the void). Surprisingly, A lot of issues have already been resolved before the release of the update so there is likely a chance another hotfix patch won't happen for a while!

Anyways, like I stated in the patch notes for v6's...

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Stapy updated Win Token Cup with a new update entry:

The "Thanks for almost 2 years" Patch

Happy (1 week ago) New Year! This is the first update I've made in any of my addons this year!

This minor update resolves issues I found within v6.0.0's release over the 2 weeks it's been up for. Most of them slightly improve visuals and layout.

Multiple Maps:
- Fixed Gear 1 gravity sectors in multiple maps that had them
- Upper Unpegged numerous textures (as I learned that "Lower Unpegged" is not needed to midtextures to stick to the bottom which messed up a lot of visuals)
- The...

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Stapy updated Win Token Cup with a new update entry:

I'm sorry (yes this is a hotfix)

This hotfix patch fixes up several problems found on Match's Matchstick Island which I wish I should've done earlier before v6.0's release
- Patched up a major skip at the moving grey spring panel sectors
- Getting inside a matchstick dispenser will respawn you.
- Fixed shortcut area blocking the springs
- Additionally added some tiny ark arrows inside the shortcut.
- Added respawn planes in case if you somehow fall off of the second floor of the matchstick factor
- Fixed a barely...

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Stapy updated Win Token Cup with a new update entry:

Yoylecup 2nd Anniversary Update

Today marks 2 years since Yoylecup (The SRB2Kart version of Win Token Cup) was first released. And for that, I've made an update to this pack to celebrate the anniversary.

As you can see, the disco walls on Awesomeness Clubhouse got an overhaul. Replaced the textures with a less eye-straining version which includes a single color for all tiles with a character represented by the color. Additionally, the tiles change their...

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Thinking about removing my staff ghosts again next update, since retaking staff ghosts is as tedious as updating every individual character in a character pack and it'll make it easier for me to give quality updates too.
 
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