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Race on 13 Battle for Dream Island themed tracks in two full cups!

Win Token Cup is based off of it's failed preceder, Yoylecup but WAY better and hopefully goes out well unlike Yoylecup did. There's also a separate BFDI Character pack that goes well with this map pack!

As of v2.9, I decided to move on from this pack so therefore I will no longer be updating it frequently. Expect updates to be less frequent!

Win Token Cup is the titular cup of the addon, Added on it's release. This cup's maps are heavily based on some of the maps from it's failed preceder, Yoylecup.
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Two Raceway - Race / Round 1

Drive around in a 12-shaped circuit! This map shares many similarities to Yoylecup's Two Circuit. Some decorations you'll find around the map could reference to Yoylecup's Block Eraseway and Plate Beach maps, and do one of the banners say "Two's Hotel", the first server I used to host?

This map did not appear in the map until v3 where it replaced Fourest Drive Mini

Encore Version: Four Takeover
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Awesomeness Clubhouse - Race / Round 2

Heavily based on Yoylecup's Awesomeness Clubhouse, Makes a return in Win Token Cup now with the first appearance of Trick Springs and Tripwires!

Encore Version: The light switch is turned off
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Evil Leafy Maze Game - Battle / Bonus 1

Evil Leafy Maze Game returns from Yoylecup as the first battle course in the cup! A minimap has finally been added to the map so you can tell where Prison Eggs or other players are at!

Watch out for Evil Leafy as she hunts you down, You will lose a bumper once she catches you!

In local play, Evil Leafy is sealed away so you can safely break all the 11 Prison Eggs nearby the spawn point!

Formerly, Evil Leafy would instantly kill you the moment she catches you but this caused problems to where it leads to crashing if the caught victim was actually someone who was attacked by another player recently.

And yes, the map thumbnail is the exact same as Yoylecup's so I showed a screenshot here instead.
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BFDIA 5b - Race / Round 3

Heavily based off of the game "BFDIA 5b" and Yoylecup's version of it. Drive around the course with loops and sharp turns while avoiding the spikes!

There's a spray can hidden in the map! Can you find it?

Encore Version: I'm sorry
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Yoyleberry Gardens - Race / Round 4

Drive around an abandoned garden with loads of Yoyleberries growing! Environment is based off of Yoylecup's Yoyle City Drive Zone, but Yoylecity Drive Zone was a pain to make so I decided to go off with a Yoyleberry Garden map instead.

There's a spray can hidden in the map! Can you find it?

Encore Version: Looks like a Regular Garden in Goiky but with green water
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Dream Island - Battle / Bonus 2

The thing everyone is battling for but now YOU get to battle IN it! Heavily based on Dream Island as it appears in the intro of every Season 1 episode.

There are 14 Prison Eggs scattered across the map, some are tricky to break such as the ones on the ramps!

If you go into the forests, you might find some hidden item capsules there!

Dream Island was NOT previously in Yoylecup, this is entirely new!
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Blue Four Desert Zone - Race / Round 5

The final track of the Win Token Cup. This track is based on the Desert in that one time where Four became one with the desert after the Announcer tried to stop him from hosting the show and getting it back for himself!

Blue Four Desert Zone was NOT previously in Yoylecup, this is entirely new! Well I originally did try to make a map based of of the Blue Desert back in the SRB2Kart era but it ended up looking bad and I never saved it when Zone Builder crashed so I decided to postpone it until now!

In older versions of the pack (v2.9 and below), The cacti used to insta-kill you. But that was changed due to popular demand and there were already some problems involving the cacti's insta-kill. Now starting in v3 with the cacti being nerfed to causal damage, You will no longer experience the dangers of the blue cacti like Profily did one time!

Encore Version: Recolored to look like a regular desert, or have X's colors!
Bunk Bed Cup is the second cup added in v2.0's release, The maps in it are heavily based off of BFDIA 14's challenge.

This cup formerly re-used the battle maps from Win Token Cup. This was changed in v2.7! Bunk Bed Cup still had the same special stage
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Donut's Glazed Island - Race / Round 1

Ordered with lots of blood (Cherry Filling), Donut's Island is filled with lots tasty treats and fuel (also Cherry Filling). A huge part of the track makes you go around in Donut-shaped turns.

Encore Version: Based off of Doughnut from BFDI 20
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Dora's Delectable Islands - Race / Round 2

Looks like a basic island, until Dora tried to take bites off of the island, causing THIS to happen. Be careful of bitten off chunks!

Encore Version: Makes it look like Yoyleland
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Pan Flute's Concert - Battle / Bonus 1

"SHH! So rude!" It's Pan Flute! Who is starting a performance of his piece "Call to Adventure" with the help of some his Mystic Melody followers! Hopefully nothing would go wrong unlike what happened in the previous show right?

Oh my god there's BUGS all over the place and they're chasing you! Break the prisons while avoiding the pesky bugs who will tumble your kart over if you're not careful enough!

Wait, why do the pictures on the walls look familiar?

NOTE: This map uses custom followers which appear if you load in more of my addons! Do not worry about the warnings you get, those are just the bonus followers from different addons of mine
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Teardrop's Shipwreck Island - Race / Round 3

The first short map in this cup! The underwater sections have geysers that help levitate you to higher grounds, Make sure not to miss your landing!

You will find a shipwreck in the course, That you can drive inside, and no you cannot skip this section.

Encore Version: Recolored into the colors of the TLC/LOL
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Match's Matchstick Island - Race / Round 4

According to Match, this is a matchstick factory where Match can make more of herself. Although the island itself is filled with lava.

Encore Version: "OMG, like vote for me. Plus I dyed my hair blue!"
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Yoylecake Palace - Battle / Bonus 2

Battle it out on top of giant Yoylecakes that connect to each other with the help of the Balance Beam! Travel from building to cake with the help of the dash rings without risking a bumper loss! Spring Panels help you travel from the Balance Beam to the buildings but you may want to be careful on when you decide to jump off onto the Spring Panels!

Hm, more of THESE pictures huh?

WARNING: The staff ghost for this map is broken! Avoid watching it as it will load in Test Run Zone in a regular replay format instead for some reason (Will revert back to Yoylecake Palace when re-watched). I will re-take the staff ghost when I feel like updating it next year.
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Puffball's Rainbow Island - Race / Round 5

This is the final island the teams will go on to reach the bunk bed! Drive on puffy clouds with sparkles and rainbows on the way there!

Encore Version: Loses all of it's color
Yoyle Cup is the third and final cup added in v3. This cup contains all the leftover maps that used to be in Lost & Found. Any new maps that end up being made in future versions will go in here.

This cup is unfinished and only has 3 race maps so far.

And yes, the cup is named after the failed proceeder: Yoylecup
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BFDI Machine Factory B Zone - Round 1 / Race

The Machine Factory has returned and better than before! Instead of Last BFDI playing all over the place, UNREAL BFDI takes the spot of playing all over the place, even in the sky!

Drive inside and through giant Announcers and discover where Strawberry and Yoyle cakes come from! No more Davids, ice sections, or lava sections!

This may or may not be the reasoning why Machine Factory A Zone is abandoned. Also, RIP FILE SIZE (at least it's half of Yoylecup v3.2's size)

Encore Version: Makes the Announcers look like Firey Speaker Box. Music becomes "Last Step" by Dubmood
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Fourest Drive Zone - Round 2 / Race
The Fourest is back and with an all-new remake! Just like Yoylecup, Drive through the fourest with tall four trees all over the place! Less smooth looking but the difference over time is worth it! Longer and half the laps of it's Mini version!

Just like in Match's Matchstick Island, You may not fall off of the bridge as a shortcut since you will be sent back onto the bridge once you fall.

Encore Version X Takeover
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Dissolving Clubhouse - Round 3 / Race

Ported straight out of Yoylecup! Just like in the said map pack, Drive around the Clubhouse of Awesomeness that is slowly being destroyed by Lead Paint Vomit!

Instead of ramps, you will come across Trick Panels that can give you boosts the more you chain them!

Encore Version: Same as Awesomeness Clubhouse's encore remap
Below is a list of maps that were formerly in the Map Pack, Now removed in the current versions of the addon.
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Sealed Star 2763: Summit / Special

Heavily based off of the Yoyle Tower's road from BFDIA 5e.

Have you ever wanted to chase down a Sealed Star going upwards and not downwards? Well now you can! Take the boost pads to catch up to the UFO! Collect item capsules that can actually be useful for stopping the UFO.

(This was a pain to make, so expect it to look bad as this is the only Sealed Stars map I will ever make)

This map was available from v1.1 until v2.7.3
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Fourest Drive Mini - Race / Round 1

Drive through the Fourest from inside Four! Based on Fourest Drive Zone from Yoylecup's TLC Cup FINAL. Shorter track but double the laps (4).

This is my first Ring Racers map so expect it to be worse than the others compared.

This map was formerly known as "Mega Fourest Drive Zone" until the rename in v2.0. The Four Trees used to be entirely 3D before being replaced with prop versions of them in v2.3.

Encore Version: Two Takeover
This map was available from v1 until v3
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Sealed Star 2763: Out of the Blue / Special

Based off of TPOT 11's "Out of the Blue" episode

It's the Fourest again! But there's Four himself in the distance, and he does not look happy seeing us take his prized Chaos Emerald! Drive through the Hallways and Fourest and catch that emerald! There are trick panels around this map so watch out for those!

This map replaced the former Sealed Star Map, Summit, and was only available in v2.9.
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  1. A hotfix in my final version?

    So apparently I fucked up on both of the Clubhouse levels in the pack so I decided to do a...
  2. Season Coming to an End - Thanks for playing!

    It's about time I finally release a brand new major version of the Win Token Cup! This major...
  3. (HOPEFULLY) The final update for 2024. Why am I still updating this?

    This update will hopefully be the last one of 2024. I don't feel like making any more changes to...

Latest reviews

I wanted to leave a review earlier, but I forgot to.

Anyway, I really underestimated this pack because of the visual work, but after playing through it, I ended up regretting my previous judgement.

The track layouts are solid and have fun gimmicks, especially on Bunk Bed Cup (please note that I don't play battle maps).

However, I would note that the changes to Dora's Delectable Islands and Donut's Glazed Island are both, in my opinion, strict downgrades that take away pretty much everything these maps had going for them.
Upvote 0
all of them are great except for teardrops shipwreck island because the intro is ass
Upvote 0
Despite their simplistic visual designs, these maps are genuinely really fun to drive on! The actual layouts are solid with balanced shortcuts and a lot of potential for speed! There isn't really anything glaringly bad besides maybe the frequency of itembox sets, it feels like there are much more sets per lap than the usual vanilla map, but I guess that could be a positive in some people's eyes.

Overall, pretty good! Excited to see what you make next!
Upvote 0
I don't really like leavin bad reviews on things because I try to see the good in everything, but I feel like it's necessary for me to go over this pack and where it's flaws really make it very difficult to sit through as a pack

I'm gonna go through each track individually because all of them have pretty noticeable issues that I hope you try to fix if this pack ever gets updated

mega fourest drive's biggest issue is a lack of signposts, making it a little hard to tell where you're going
this might also be a bit of a personal thing, but I feel the ringboxes are also a tad unnecessary, especially near the end
all things considered however this is probably the least offensive track of the bunch, it's pretty straightforward, just needs some ARK signposts I think

awesomeness clubhouse is a complete eyesore, the track blends in with the offroad, which blends in with the walls, making it impossible to see any items on the track
the tripwire shortcut is also extremely small for some reason? I'm not sure why but it just feels a bit weird for it to be so small, and potentially hard to see


evil leafy maze game is basically unplayable due to the fact evil leafy can teleport at complete random, into a random location, so you're at the mercy of this leaf at all times whilst trying to navigate a maze (which in my personal opinion does not make for a fun battle arena)
I legitimately had a round where I was driving towards an item capsule to prepare for the bonus stage, and she teleported on me and killed me instantly, ending the round before it even started and making me miss my chance at an extra life
was it funny? sure maybe a little, but I just don't think being funny makes for engaging gameplay like this

BFDIA 5b much like mega fourest drive really needs some ark arrows, it's kind of hard to see where you're going with the massive spike pits in the way
also I'm not sure if this is intentional or not, but the tripwire cut at the start of the track functions as nothing more than a death trap, as the springs just fling you off the track
not really sure what's up with that
I also feel like the music choice could've been better, a 10 second loop of a song from the episode really doesn't cut it
finally, you might wanna make the checkpoint on the finish line wider, as me and my friends have had a couple races where we accidentally slip past the finish line, over the gap where it sits, and the lap doesn't count, costing us the race
it's a small issue so its nothing horrendous, but something that needs looking into for sure

yoyleberry gardens is kind of weird to me, I can tell it's trying to be peach gardens, but a lot of it's sections feel very weak and oddly designed
the tripwire at the start of the fountain also feels a bit like a cheap move since you cannot see it until you reach the top of the ramp, and the section afterwards just looks and feels very messy, not sure what's up with all that
all the yoyleberry bushes being solid makes taking shortcuts nigh impossible, though that might be a bit of a nitpick as I generally dislike most of ring racer's decor being solid objects

dream island is.... fine, but putting the capsules on the rooftops with no option to traverse between them besides jumping off, and using the springs again is such a time waster
it'd be better to add a small plank to traverse the roofs easier
the pool also suffers from the springs in the floor being really hard to see, I'd suggest making it wider or making a small ramp out of the water instead

lastly, blue four desert zone is a fine race track, but the cacti are a terrible obstacle
there is no reason they should instakill you over making you spin out, and making it so that items that can destroy them like invincibility growth or even the sneakers/garden top if you're going fast enough still kill you is downright scummy
they also seem to break races, as I've had moments where I'll finish a race, but my character drives into a cacti post race, dies, and suddenly my position will shift up or down depending if other racers post race do the same?
it's just very unnecessary and I believe making you spin out for touching them is a fine punishment, I'd rather be able to play a track than care about it's accuracy to the show honestly

I believe that's pretty much it, I do enjoy your dedication to BFDI, but I also would like to be able to actually race on these tracks to really be able to admire them more, and in their current state (minus mega fourest drive really) it's very hard to do so
Stapy
Stapy
I was in the middle of updating the map pack when you sent this. Reading through the review, this will actually help a lot on the map improvements. Thank you.

However, I still haven't figured out to change the tripwire sizes, so we'll have to deal with the tiny tripwires for now.

The cacti obstacles are intended to instakill, but I would love to know how to change it to where the cacti don't insta-kill anyone under the effects of invincibility but rather insta-kill to those who don't have the invincibility effects.
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