The Zero Team
Member
Also size will later on bother you, when you notice you are smaller then a ring, or about the size of a chaos emerald.
He didn't tell you to put 3 or 2 as the size, but 19... Right?VirtualBlitz546 said:19.0 0.0 is recommended
Also size will later on bother you, when you notice you are smaller then a ring, or about the size of a chaos emerald.
He didn't tell you to put 3 or 2 as the size, but 19... Right?VirtualBlitz546 said:19.0 0.0 is recommended
He didn't tell you to put 3 or 2 as the size, but 19... Right?
Actually it's called "scale", since it doesn't just stretch the Z axis. But it always could that, I believe.Also I didn't know md2s in 2.1 can go higher then a height of 3.0.
Actually it's called "scale", since it doesn't just stretch the Z axis. But it always could that, I believe.
Here I just want to reply "bleh", but that would just be a short message that could be counted as rude/not caring (plus there's also the 10 characters or more rule). And not replying at all would also be like rude/not caring, so therefore I decided to write all this silliness as reply. I probably broke your mind with this.Yeah I notice the flaw in what I said right when I hit submit reply, but since I am communicating on a mobile device I didn't bother to change it.
But didn't you said you were stripping the animations from Blitz?
Also size will later on bother you, when you notice you are smaller then a ring, or about the size of a chaos emerald.
Now I may be wrong, but I think the Sonic Adventure: Director's Cut models come from Sonic Adventure: Director's Cut itself, without having the polycount being manually reduced for Sonic Robo Blast 2.you should increase the poly count on the SADX models.
Instead of taking simply the colorful one, I would suggest taking both the textures and fusing them together to create one mixed texture.
"Gr_md2" is not recognized by the srb2 system. Why? Everything's set up properly...
image
...I think. *puts everything in the md2 folder* nope, still nothing...
![]()
My gawd you know what this means.
Hell yes. I'm sure your animations will be better than my shitty ones. I really want to see what the finished product will look like.
Then again, you never finished the '06 model...
Thanks, I always was good animating, but if you practice moar you can be even better than me :P. Also, the polycount and verts limit of Srb2 is not enough to render the '06 model sadly. TheDoctor is working on a reduced poly version (i hope :PPPPP).