Right now I am having a sooooo big ragequit with the UV's of the SA2 Sonic model, they're just all screwed up in the texture. It will take a bit long for the release.
Also, the polycount and verts limit of Srb2 is not enough to render the '06 model sadly. TheDoctor is working on a reduced poly version (i hope :PPPPP).
I think new versions of 2.1 (from 2.1.8 on up??) have the poly count increased. Maybe a dev can chime in here to confirm.
And I guess this is not enough :P.#define MD2_MAX_TRIANGLES 8192
#define MD2_MAX_VERTICES 4096
TheDoctorDoesn'tKnows : You got too far this time. 1 time, atleast one get to Skype, and show me dat thingy of the 06.
SSNTails: Well I don't know what triangles means in srb2 but, from what I know is that the 06 model has 4775 VertexCount and 7514 FaceCount.
And I guess this is not enough :P.
It's 40? lel it's just the first question backwards. Anyways, I gave you the model even with animations so it belongs to me :DDDDDDDDDDDDDDDDDDDDDDDD.
yes, and later i'll have to export it to fragmotion, make all the skeleton again, which is a hell of a work to do, and make all the animations again. I thought I sent you the model with the animations. You'll have to make all the work again with the model I have :P.
The fearest thing I always forget to do. I always forget to add Super animations to my models (except for my SADX model :P). Working with the SA2 model is becoming hard, dat shoez are tricky to UV map...
DON'T ADD THE SUPER SONIC MODEL IN WITH IT. When I tried it, The Super Sonic model remained fine but Sonic's model got SCREWED UP and looked LIKE AN ABSOLUTE SEGA SATURN-LIKE MESS OF A MODEL.