Just one question,are these MD2s Recolorable ? So i can use them for Multiplayer games ..
I'd like to introduce you to BLua. BLua is a fun thing added to Sonic Robo Blast 2 in the 2.1 update, edited from Lua, allowing one to do a lot of stuff, like for example setting a character's skin based upon player colour. For example, if one's skin is "sonic" and one changes colour to "red", it can be changed to "sonicred", same goes for other colours. Of course, one has to add an S_SKIN lump for every colour... but it's possible.*sigh*
No. MD2s are NOT capable of changing colors at all. There is an alternative way, but no MD2 modeler will want to do it.
You know that alternative way will firstly only allow the palette colours, secondly not work with the vanilla characters, and thirdly look like garbage to anyone playing in OpenGL without the MD2 model for the character or MD2 models just turned off, as well as everyone playing in Software?@zwipperzwap: you know that alternate way doun mentioned? Yeah. Also, Lua isn't needed to do that. It could be used, but not needed.
I have something else on mind
I don't mean to be rude, but... Sonic.EXE?
It's an overrated creepypasta that really doesn't belong in SRB2 and everything should be done to keep it out. I'm sorry, but I really don't think anyone needs what is essentially Sonic with red paint splashed on him and a black eyeball with red eyes. People can make that themselves by editing a Sonic MD2.
If I could suggest any projects related to our Blue Blur, It'd be nice to have a well-animated (sorry The Doctor) Sonic Boom Sonic MD2. Or maybe something obscure on the Nintendo-side with MD2s (Aka Starfy, Luigi, etc.) Or he could do characters who have yet to get a proper MD2 (Metal Sonic, Cream, Eggman, etc.)
This is actually for my BlitzSonic engine...
Anyways, I posted this to see what you said, you've been trully trolled.