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The Sketchog Project

sketchog has officially been in development for a year!!
new sprites are gonna drop soon i swear
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this one is like hilariously overdue (before i sent it here iirc? not entirely sure)
but i think i made the rough draft for the run (found earlier in the thread) literally over a year ago
ofc i sent it here later but that was waaay after its original creation
i should probably start working on the other angles for existing animations instead of just making new ones,,
sketchRunAnim.gif

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figured i may as well polish the pain involved animations too
in order:
hurt, dead, drowned
EEYOUUUUCH!!!!.gif
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ill start working on the other angles of the jog tomorrow
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minor update
when working on the jog for whatever reason applying the srb2 palette to the reference i was using (sonic. i reference every basic sprite off of sonic unless i want it to be creative) caused aseprite to wechidna him lol
idk why it did so but its pretty funny

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while i (totally dont forget to) work on sketchog's other jog angles, here's current moveset and passives
any feedback on all this would be appreciated! i want him to be fun to play even if i Cant Code For Shit
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here is the side angle
look at him go
jogside.gif
 
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remade the 1up box icon and finished the jog cycle,, about time god damn
my procrastination shall be put aside for now (also oh my god a consistent update)

jogbackdiag.gif
jogback.gif

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annnd with that sketchog can finally jog in all directions!! now for the other 200+ sprites of basic animations
heres a brief showoff of him and his palettes ingame (spin sprites arent done yet,, or even started tbh)
also my video card is gone for the moment so please excuse the fps drop
("Doodlet" color created by JatDaGamer.)
srb20007.gif
 
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honestly the only thing i need is a coder so if you can that's great
already have his moveset fully planned out
(I know this is old, ok? Just let me be happy by replying this.)

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Did someone said that needs a coder...?
Can I help?
 

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