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Wow, this looks sick! This reminds of that Sketchhog Frontiers mod from awhile back and to see sprites for it is pretty sick! Hope the project goes well!
Wow, this looks sick! This reminds of that Sketchhog Frontiers mod from awhile back and to see sprites for it is pretty sick! Hope the project goes well!
This looks awesome! you should maybe have the death animation be sketchog crumpling up like a piece of paper? You could take some inspiration from Paper Mario for some of the abilities since he is made of paper.
This looks awesome! you should maybe have the death animation be sketchog crumpling up like a piece of paper? You could take some inspiration from Paper Mario for some of the abilities since he is made of paper.
i dont plan to make sketchog paper mario based but if i ever do it'll just be a seperate character
and his death animation's gonna be directly based off of the one in the original game where he looks like hes gasping lol
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now that i think of it i do need people who know how to use lua because i do not
hmmm
i dont plan to make sketchog paper mario based but if i ever do it'll just be a seperate character
and his death animation's gonna be directly based off of the one in the original game where he looks like hes gasping lol
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now that i think of it i do need people who know how to use lua because i do not
hmmm
you know now that i think of it if i ever do that assuming i finish this to begin with i might as well just make a paper mario character since thats not a thing yet
here's a concept for his super form!!! i'd add something else but i think i'll wait until november, it's got spoilers for a certain sonic frontiers thing
here's a concept for his super form!!! i'd add something else but i think i'll wait until november, it's got spoilers for a certain sonic frontiers thing View attachment 103274
For my first and (probably) only addon I'm ever going to make, it's a Sonic the Sketchog character. Moveset ideas consist of a double jump (his second being less powerful than his first, and also both his jumps being pretty floaty), a wallkick (literally, there will be no wallslide meaning it cant be a walljump) and a 60 second cooldown'd small dash that can give a speed boost that leads into a dashmode until stopping (though if running into a wall he'll bonk and fly back, similar to Skip's).
I've got a few of his sprites, along with his CSS, already done. If you can take some time out of your day to make any suggestions on his moveset or sprites, I'd be happy to hear them! I'll post updates as infrequently as humanly possible.View attachment 102807
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btw i know that bonk with his dashmode is gonna be annoying as shit in linear levels so im gonna try to add a flag to specific walls that he CANT bonk on
okay i might have
resprited him to look a little MORE accurate to the source material but this now begs the question
which one should i actually keep
im thinking a combination of both tbh
smaller head but keep the shoe and spine fixes
For my first and (probably) only addon I'm ever going to make, it's a Sonic the Sketchog character. Moveset ideas consist of a double jump (his second being less powerful than his first, and also both his jumps being pretty floaty), a wallkick (literally, there will be no wallslide meaning it cant be a walljump) and a 60 second cooldown'd small dash that can give a speed boost that leads into a dashmode until stopping (though if running into a wall he'll bonk and fly back, similar to Skip's).
I've got a few of his sprites, along with his CSS, already done. If you can take some time out of your day to make any suggestions on his moveset or sprites, I'd be happy to hear them! I'll post updates as infrequently as humanly possible.View attachment 102807
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btw i know that bonk with his dashmode is gonna be annoying as shit in linear levels so im gonna try to add a flag to specific walls that he CANT bonk on
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