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Deberá iniciar un archivo guardado en una versión anterior a la v0.4; el dispositivo móvil aún no es compatible
Una vez que haya guardado, siempre podrá volver a actualizar a v0.4.x.
you cannot start a new file on mobile currently, but you can continue an existing one. So yes, all you need to do is start a file on an older version, make sure it saves once you hit jcz1 (or gfz1 if you want to do lockon) then you can safely update. You do not need to go any further before updating.
you cannot start a new file on mobile currently, but you can continue an existing one. So yes, all you need to do is start a file on an older version, make sure it saves once you hit jcz1 (or gfz1 if you want to do lockon) then you can safely update. You do not need to go any further before updating.
this might be a hot take, but I think the title screen background should be prerecorded as the current one causes lag on startup for lower end devices.
i agree with this, my phone is not the weakest so it can still run it at 18 fps but its still inconvenient and for people with weaker devices it could be straight up unplayable
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update: after i updates mrce to the latest version the title screen now runs at 11 fps
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after playing for a while, midnight freeze is still insanely laggy. it took me about 3+ minutes just to do the ice bridge platforming part on act 1 only to fall at the last jump.
As shown in the error, MRCE does not support any version of base SRB2 older than v2.2.12. The current version is v2.2.13. You will need to update if you want to play the mod.
you have to make a save file in version 0.3 before updating to 0.4, you dont need to make any progress, just make the save and then close the game, reopen and choose 0.4.3a (latest version)
you have to make a save file in version 0.3 before updating to 0.4, you dont need to make any progress, just make the save and then close the game, reopen and choose 0.4.3a (latest version)
Hey everyone! before the year comes to a close we've decided to send out a new beta of MRCE 0.5- Keep in mind it's not finished yet, 0.5 will be posted in full sometime early 2024.
although 0.5 is still in beta- this is a massive update that will need a lot of playtesting
With this update, EVERY SINGLE LEVEL in the game except for Prismatic Angel now has a replacement
v0.5 A12 BETA
**Major Changes/Additions
-Retextured the entirety of Tempest Valley Zone with (old) new textures by DirkTheHusky
-Added Tempest Valley Act 2 Alpha Remake by kv
-Added Verdant Forest Act 1 Indev Remake by Marcos
-Added Labyrinth Woods prototype Remake by Evertone
-Added Silver Caverns Alpha by Radicalicious
-Added slopes & proof of concept skybox to Flame Rift Act 1 from Twins'R'Okay
-Added Sunken Plant Act 2 Remake **UNFINISHED** by Speed2411
-Added Nitric Citadel Indev Alpha Remake by RubyTheMii
-Include non-campaign Prototype Jade Coast 1 remake by AcePremiere (Warp to MAPBQ to play)
-New Music Tracks for Tempest Valley Act 2 and Midnight Freeze Act 2 by Marcos and Sonix
**Keep in mind most of these maps are UNFINISHED and STILL IN DEVELOPMENT. Give feedback to the creators! Especially with the Verdant Forest 1, Tempest Valley 2, and Sunken Plant 2 remakes which are actively being developed right now.
**Minor Changes/Additions
-Added new splash screen
-Reduced christmas season
-Rebound Wall UDMF Support
-Added new README in the pk3 & in the console on load
-Fixed collisions with Silverhorn
*** KNOWN ISSUES
- Failing Labyrinth Woods still gives you the emerald
- Marathon run ends at Tempest Valley 3
New Dev Info console print:
jade coast 1 alpha remake by AcePremiere (Not in campaign. Warp to MAPBQ to play)
tempest valley 1 retexture by DirkTheHusky and Othius
tempest valley act 2 remake by kv (UNFINISHED INDEV ALPHA)
I hit the attachment limit. I'll have to make the rest into separate posts.
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verdant forest 1 remake by Marcos (UNFINISHED INDEV ALPHA)
labyrinth woods proof of concept by Evertone
silver caverns demo by Radicalicious
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flame rift 1 (with slopes) by Twins'R'Okay (added onto previous edits by Felicia.iso, Radicalicious, Hajime, Othius, Xian, and STF)
Showcase of the new Labyrinth Woods remake by Evertone and Kanna (with level design touchups and edits by me) retextured with textures previously made by DirkTheHusky
Showcase of the new Labyrinth Woods remake by Evertone and Kanna (with level design touchups and edits by me) retextured with textures previously made by DirkTheHusky
Wow this is really cool! I really like the touch of the music changing based on how you progress, I'd have never thought of that. It's one of those small, trivial types of detail that contributes a lot despite being such a small thing.
Considering the extensive amount of additions to the level since I recorded it a few days ago, I decided to make another showcase video, this time showing a new section made by STF and Radicalicious (with more touchup and level rearrangement done by me).
Major lua reorganization by Xian
Most issues reported with A12 have been fixed
Numerous minor improvements
Marathon runs can be completed
Title Screen received major polish
Jade Coast has been updated with new tree objects and skybox textures
Verdant Forest Act 1 & Labyrinth Woods have been retextured
Labyrinth Woods majorly updated to a complete PoC
Flame Rift Zone has received a new sky texture
New Rainstorm Keep and Flame Rift 2 music by SylviaTheGhost
New Rainstorm Keep early demo remake by Speed2411
Implemented rough of TVZ lightning hazard, intended for tvz1 lightning temple
KNOWN ISSUES
Rainstorm Keep and Sunken Plant 2 are still very buggy
Verdant Forest 1 still uses vanilla flower grass textures
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jade coast with new trees by acepremiere
rainstorm keep by speed2411
verdant forest by marcos, with (old, previously made) textures by dirkthehusky, applied to the stage by othius
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