TA Tails

TA Tails 2.2

Hi!!! I saw your project and played on the release and yes, the addon is cool, I just love Tails Adventure, but something disappointed me and these are sprites from Sonic CD 2012 PC port and Sonic Mania, so if you don't mind, can I help you with this? how? well, I'll make you tails sprites in the original resolution of Tails Adventure, that is, here are the original assets and based on them I'll make you sprites :3.
6410.png

If you don't mind helping, then answer.

(The sprites in the picture are made by Sega, so don't take them as if I made them.)
I somehow just now saw this... TERRIBLY sorry for not responding sooner. Could you provide an example of a sprite you could make in this style? The reason for the mismatched sprites is simply because I currently don't have the money to hire a spriter and I'm not a spriter myself
 
I somehow just now saw this... TERRIBLY sorry for not responding sooner. Could you provide an example of a sprite you could make in this style? The reason for the mismatched sprites is simply because I currently don't have the money to hire a spriter and I'm not a spriter myself
Hi! excuse me for waiting for a response in 6 days, I just arrived home today. I'm currently making an example of sprites for Idle. here's a tip if my sprites do get into your work: use SF_HIRES and highresscale = num to set a different sprite scale.
 
WhisperVII updated TA Tails Revamped with a new update entry:

Bugfix part 3

  • Fixed an issue where Tails could softlock the Brak fight by picking up his electric barrier.
  • Made the glove function even if the level is finished (waiting for other players in multiplayer.)
  • Change some sprite names to have full rotation instead of a single rotation (this isn't new sprites, just adding better compatibility with models.)
  • Fixed an issue where the rolling balls would keep you in the corkscrew animation.
  • Fixed an issue where the pickup text wouldn't appear...

Read the rest of this update entry...
 
WhisperVII updated TA Tails Revamped with a new update entry:

2.2.15 Bug Fix for Dedicated Servers

Fixed an issue that would cause TA's powerups and house to not only cause a quick resync upon level load, but would then disappear, essentially making him a worse version of Vanilla Tails since you wouldn't be able to collect powerups. There is a drawback to this currently, now the powerups are visible for every character. This will be fixed in another update

Read the rest of this update entry...
 
WhisperVII updated TA Tails Revamped with a new update entry:

The Powerup Update

A bit of a small and large update at the same time. Only one thing has changed but it is a big update in terms of changes
  • Powerups now save per save file. You can now freely enter and exit your saves and your power ups will be right there waiting for you when you return. This does not affect the pocketed powerups (the 4 you can carry around at a time) so you'll have to re-set those still.
I'll go ahead and say this update 100% would not have been possible without romoney5...

Read the rest of this update entry...
 
Hm, you know…I got a question, really: so for like, people who don’t want to waste time to get all of the powerups and whatever, is there a way to get all the powerups instantly with little to no effort, or if not, will something like that be possibly implemented in a future update?
Just wondering, so you don’t HAVE to do this if you feel like tatails is good as it is
 
Hm, you know…I got a question, really: so for like, people who don’t want to waste time to get all of the powerups and whatever, is there a way to get all the powerups instantly with little to no effort, or if not, will something like that be possibly implemented in a future update?
Just wondering, so you don’t HAVE to do this if you feel like tatails is good as it is
There was a version of the mod that was quickly patched, the dev left a 'DEV MODE' on and, as far as we know, all powerups are unlocked there.
 
There was a version of the mod that was quickly patched, the dev left a 'DEV MODE' on and, as far as we know, all powerups are unlocked there.
Darn, that sucks, would’ve been nice to mess around with tatails and his powerups in dev mode, unless it’s planned to be re-added as a toggle able command
 
WhisperVII updated TA Tails Revamped with a new update entry:

QoL, Optimization (somewhat), and Bug Fixes

This may or may not be the final update before TA gets new sprites added to him. I do not know how long it will take for the sprites to be created but do know that they are in the works and I can promise they are peak. If more bugs arise then obviously I will update him before then but I really wanna hold off on some things until the sprite update comes along. So for now, enjoy these little changes!

Quality of Life Changes:
  • Radar now no longer needs to be selected for it to work...

Read the rest of this update entry...
 
How do you... get developer mode which gives you all those weapons for TaTails (Since You Made The Mod I Thought It Would Be Better To ask you(talkin to whispervii admin of soashi's modded planet btwwwww)) can you please tell me im a bit desperate i dont wanna do everything like that
Post automatically merged:

wait someone already asked, can u tell me how to enable it though
 
How do you... get developer mode which gives you all those weapons for TaTails (Since You Made The Mod I Thought It Would Be Better To ask you(talkin to whispervii admin of soashi's modded planet btwwwww)) can you please tell me im a bit desperate i dont wanna do everything like that
Post automatically merged:

wait someone already asked, can u tell me how to enable it though
There's a variable within TATailsMain.lua, just change it from false to true
 

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