This mod is good, but it has a few bugs that need to be fixed.
1.You don't need all emeralds to go super
This kind of defeats the purpose of the emeralds, as just getting 50 rings allows you to transform, meaning you may as well just play co-op with friendlyfire and ringslinger on. I notice that this is because you added the singleplayer emeralds, so that may be the issue.
2.Getting hit does not take away 10 rings
This one irritates MANY players, as in 2.1 it made up for having the ultimate power; it made super forms possible to beat. Here once you're super, you are basically immortal (Unless you fall into a pit, drown or get crushed or command killed.).
3.Some characters don't even function as super and freeze
This one REALLY stinks. Picture this: You've been in a very frustrating battle with players that can hit you from a 10 mile radius and you're in last. But, you finally collected ALL the emeralds and you can finally turn the tables. You see the super animation but- wait, WHAT!? WHY CAN'T I MOVE!? Your rings don't even go down so your stuck there unless you suicide but: I don't want to do that!
4.Emeralds respawn after being super
I just don't get this. Why does this happen? This means even after someone goes super, someone else can get them all and go super as well, making emeralds EVEN more useless.
5.Some characters lose their super jumping animation
To be honest, this is more of a nitpick but it still bugs me. When jumping as the super version of some characters, they use their walking or running animation rather than their jumping animation.
I'm not saying this addon is bad, because it's actually really good. It's just that there are a few problems that need to be fixed. Just some constructive criticism, no?