greennick78sh
Mod dev of 7 years with no released mods
So this is my first post on here so correct me if I get any formatting or tags wrong.
So this is Super AMrio! A mod spawned from an inside joke on a private server like 1 year ago about low quality OC's, and me (I cant even remember if it was on purpose or accident that's how long its been!) misspelling the name Mario. After making a short, 4 level demo to show and release to my friends, great! I'm on amazing pace to finish this in a month! flash forward a year, suffice to say that didn't happen... Last month I finally decided to get on this project again! And after finishing a private demo for a server host that I know well, all I needed to do to get a public demo out was just fix a few bugs and replace placeholder music that I didn't have permission to use, and it would be good to send off! Fast forward a month of me almost getting back into the habit of doing nothing before fixing the issues in like less than an hour and we're here! 8 short levels, a hidden special stage, an introduction map, and some simplistic character changes, and a Mario theming not really done for a whole map pack before, and that gives us this. Anyways enough of this entire auto-biography and onto the stuff that matters!
Screenshots:
To-do/Known issues:
I should also probably point out, thanks to team blue spring for the reusable assets (nicer looking goombas, most of the textures, the koopas, nicer looking fire flowers, the mushrooms, and the trampolines).
So this is Super AMrio! A mod spawned from an inside joke on a private server like 1 year ago about low quality OC's, and me (I cant even remember if it was on purpose or accident that's how long its been!) misspelling the name Mario. After making a short, 4 level demo to show and release to my friends, great! I'm on amazing pace to finish this in a month! flash forward a year, suffice to say that didn't happen... Last month I finally decided to get on this project again! And after finishing a private demo for a server host that I know well, all I needed to do to get a public demo out was just fix a few bugs and replace placeholder music that I didn't have permission to use, and it would be good to send off! Fast forward a month of me almost getting back into the habit of doing nothing before fixing the issues in like less than an hour and we're here! 8 short levels, a hidden special stage, an introduction map, and some simplistic character changes, and a Mario theming not really done for a whole map pack before, and that gives us this. Anyways enough of this entire auto-biography and onto the stuff that matters!
Screenshots:
To-do/Known issues:
- A completed save file with save select unlocked can go to the first stage with a special stage token and grind all 7 chaos emeralds without actually finding all 7 locations. This isn't an issue now but it will be by the final release.
- Some levels use normal sonic springs while others use the correct trampolines, every spring needs to become a trampoline.
- The item block in the intro stage contains 2 mushrooms instead of 1, I wont change this though as some people might wanna run this map pack in MP later on and unless I can some how cobble up code to spawn an amount of mushrooms equal to the amount of players in the server only 1 player gets a mushroom.
- Coins give protection against hits, I need to somehow remove this AND I might need to change a few levels to fit this change.
- The title currently is the same as the regular srb2 title, I have a logo and title map made but both need to be changed because the logo looks horrible and the title map is too much of a clusterfuck.
- The intro stage has no music, it used to but when changing the placeholder music I could find nothing to match its style.
- There are no map icons.
- The second hidden pipe crashes the game, this is because it leads to an invalid level (2-1, map09) so it should fix automatically by the time a second demo rolls around.
- the bowser sprites are bad, they use the default sprites which haven't been changed since 2.1 due to that being the last version to use bowser in the levels.
- AMrio and frog currently have no swimming sprites so they look like they're just rocketing up.
- The swim speed is too high, so you jump 7 feet out of the water.
- The tunnels in 1-2 are a bit tight for the camera.
- Frog (the K.T.E replacement) is called C*FROG on the lives icon, I'll keep this as its a cheeky reference to crazy frog and an alternate to toad but I wanna change his name everywhere else because calling the blue dude who is the worst at jumping "frog", something KNOWN in media for jumping high is completely backwards, misleading, and stupid. Same thing applies to Amy when I eventually add her.
- The character select hasnt been changed at all.
- There appears to be a GRAVE bloating issue, something in the mod is taking up a TON of space to where this small demo is already 39MB in size. I dont know how big a standard file is, but the largest mod I have downloaded is srb2thepast, at 117MB, and that mod had a ton more stuff than this, so I just have to hope right now that by the time the mod is finished that the file isnt like 500MB large.
- 9 worlds of 8 levels, the ninth world will be a secret only for those who get all the emeralds.
- 3 unlockable characters.
- New power ups (this one isn't a guarantee, I may end up releasing the mod with just the fire flower and shields).
- New enemies.
- 2 bosses per world.
- New match maps (again, not a guarantee as I dont really like ringslinger and ive also grown a disliking for more recent battle mod versions, so if I cant make good maps than theres no reason to include them).
- A .bat file to quick load the mod without having to go through the menus and splash screens. This is mainly to avoid the player seeing 2 intros, and 2 different title screens.
- A tutorial level.
- A modified end credits scene. (possibly even variation depending on the level you ended on?)
- New modes?? (just a thought though, VERY UNLIKELY)
SCL_Super_Amrio-PublicDemo1.zip
drive.google.com
Post automatically merged:
I should also probably point out, thanks to team blue spring for the reusable assets (nicer looking goombas, most of the textures, the koopas, nicer looking fire flowers, the mushrooms, and the trampolines).
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