- The Egg Flambe Boss can softlock in his iframes if you hit him as soon as the iframe timer ends, or... if he doesn't 'dash' away.
- The Dark Stabot Boss doesn't exist as it's a unknown object, which means that this level is a softlock.
```
WARNING: Unknown thing type 2119 placed at (4976, 2512)
```
...should you exit to title screen during this... you get a few lua errors. This also happens if you exit to title in Desolate Woods Zone.
```
WARNING: ...hty\sl_sugoi_v1-0.pk3|lua/kimokawaiii/dwz-pulley.lua:751: Do not access an mobj_t field outside a level!
stack traceback:
[C]: ?
...hty\sl_sugoi_v1-0.pk3|lua/kimokawaiii/dwz-pulley.lua:751: in function <...hty\sl_sugoi_v1-0.pk3|lua/kimokawaiii/dwz-pulley.lua:748>
WARNING: ...y\sl_sugoi_v1-0.pk3|lua/kimokawaiii/dwz-dialogue.lua:774: Do not access an mobj_t field outside a level!
stack traceback:
[C]: ?
...y\sl_sugoi_v1-0.pk3|lua/kimokawaiii/dwz-dialogue.lua:774: in function <...y\sl_sugoi_v1-0.pk3|lua/kimokawaiii/dwz-dialogue.lua:771>
WARNING: ...y\sl_sugoi_v1-0.pk3|lua/kimokawaiii/dwz-hookring.lua:914: Do not access an mobj_t field outside a level!
stack traceback:
[C]: ?
...y\sl_sugoi_v1-0.pk3|lua/kimokawaiii/dwz-hookring.lua:914: in function <...y\sl_sugoi_v1-0.pk3|lua/kimokawaiii/dwz-hookring.lua:912>
```
- There's a pulley in Desolate Woods Zone that you apparently won't grab after swinging off those weird orb targets. I tried many times and I just couldn't seem to grab it after a swing.
- The Boulder Shield when obtained prints out a few lua errors. Boulder Shield can be found in Acidic Alpines Zone if you don't get it via the shop.
```
WARNING: ...2-nighty\sl_sugoi_v1-0.pk3|lua/lib/BoulderShield.lua:329: attempt to index upvalue 'cv_renderer' (a nil value)
stack traceback:
...2-nighty\sl_sugoi_v1-0.pk3|lua/lib/BoulderShield.lua:329: in function 'DoBoulderVisuals'
...2-nighty\sl_sugoi_v1-0.pk3|lua/lib/BoulderShield.lua:382: in function <...2-nighty\sl_sugoi_v1-0.pk3|lua/lib/BoulderShield.lua:341>
WARNING: ...2-nighty\sl_sugoi_v1-0.pk3|lua/lib/BoulderShield.lua:329: attempt to index upvalue 'cv_renderer' (a nil value)
stack traceback:
...2-nighty\sl_sugoi_v1-0.pk3|lua/lib/BoulderShield.lua:329: in function 'DoBoulderVisuals'
...2-nighty\sl_sugoi_v1-0.pk3|lua/lib/BoulderShield.lua:617: in function <...2-nighty\sl_sugoi_v1-0.pk3|lua/lib/BoulderShield.lua:561>
WARNING: ...2-nighty\sl_sugoi_v1-0.pk3|lua/lib/BoulderShield.lua:162: attempt to index upvalue 'cv_powerupdisplay' (a nil value)
stack traceback:
...2-nighty\sl_sugoi_v1-0.pk3|lua/lib/BoulderShield.lua:162: in function <...2-nighty\sl_sugoi_v1-0.pk3|lua/lib/BoulderShield.lua:160>
```
- There's a broken music change trigger in Quandary Canyon.
```
ERROR: Music MAP01M could not be loaded: lump not found!
```
- Cosmic Valley Zone crashes upon entry
```
Registers:
eax=641e4734 ebx=00000000 ecx=00000000 edx=23de06f4 esi=00000000 edi=00004041
eip=00cabed6 esp=01dff0d0 ebp=23de06f4 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00210202
AddrPC Params
00CABED6 23DE06F4 00004000 23DE06F4 sugoi.exe!Patch_CreateFromDoomPatch
00CC4EB6 1C80443C 00000001 00000070 sugoi.exe!W_CachePatchNumPwad
00CA53A5 23D118E4 00000031 23E170B4 sugoi.exe!R_DrawColumnInCache
00CC4980 00000005 00000234 0000000E sugoi.exe!W_CacheLumpNumPwad
00CA7136 000015A1 00000001 00000000 sugoi.exe!R_GenerateTexture
00C779C8 00000000 00000000 00000000 sugoi.exe!R_PrecacheLevel
```
- The True Protagonist Boss' Minions when you defeat them will cause sprite errors for the player characters depending on what states they were in. These are just a few examples.
```
ERROR: R_ProjectSprite: invalid skins["tails"].sprites[SPR2_ROLL] frame 14
ERROR: R_ProjectSprite: invalid skins["tails"].sprites[SPR2_SPIN] frame 14
ERROR: R_ProjectSprite: invalid skins["sonic"].sprites[SPR2_ROLL] frame 14
ERROR: R_ProjectSprite: invalid skins["sonic"].sprites[SPR2_SPIN] frame 14
```
- Sonic turns into a Blue Tails upon starting Dimension Disaster Zone, though... that could be Sonic & Tails issue? Tails' Tails also kinda break when hitting the fans.
- One Last Goodbye is prob impossible since the floors do not turn visible, making it very difficult to get through since you won't know the path.