HealingMind
Member
I've recent beat the game, so I wish to ask for 2 general suggestion, both related to boss fights:
1. Fang's 2nd Phase is pretty cheeseable by just standing in the middle of the arena and hitting him as he comes to you, or waiting for his bomb, I think a simple way to make this a bit harder would maybe be so that when he jumps towards the middle, he jumps out of your hitting range, and then drops a bomb, forcing you to reposition, if only slightly.
2. Admittedly, this is largely a me thing, but I found the mechanic for Brak Eggman to be rather dumb. Not completely unintuitive or anything, it's easy to stumble upon it, even, just it seems really silly that the final boss needs to deliberately walk into the obviously-bad-for-them Green stuff to be hit instead of something that feels more like you're actually using your speed to make him mess up. My only suggestion would be to give him some sort of charge that you can lead him into the green waterfall with., maybe with later phases letting him teleport as he builds up the charge so you can't just sit behind the waterfall the moment you see him gathering energy.
1. Fang's 2nd Phase is pretty cheeseable by just standing in the middle of the arena and hitting him as he comes to you, or waiting for his bomb, I think a simple way to make this a bit harder would maybe be so that when he jumps towards the middle, he jumps out of your hitting range, and then drops a bomb, forcing you to reposition, if only slightly.
2. Admittedly, this is largely a me thing, but I found the mechanic for Brak Eggman to be rather dumb. Not completely unintuitive or anything, it's easy to stumble upon it, even, just it seems really silly that the final boss needs to deliberately walk into the obviously-bad-for-them Green stuff to be hit instead of something that feels more like you're actually using your speed to make him mess up. My only suggestion would be to give him some sort of charge that you can lead him into the green waterfall with., maybe with later phases letting him teleport as he builds up the charge so you can't just sit behind the waterfall the moment you see him gathering energy.