Mayo.

Mapper / somewhat decent artist
Mayo. submitted a new resource:

Spindash pack - random maps that ill be making

So, I just wanted to move off from obscure pack (shitty map pack) and work on other things. most of these will be original maps.
MAPTP: Studiopolis mall zone
View attachment 87571
drive through a mall. that's it.

shinoajoke for providing me with Ashnal's mapping tools
Kanna for the Studiopolis textured ripped from the sprites resource

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Mayo. updated Spindash pack with a new update entry:

Spinddashpak (new tracks!)

welcome to my personal map pack, sorry about the first version being so bad, I kinda slacked off.

But now, ive been cooking 3 new tracks! :wonderful:

MAPMC:UNTITLED SAND MAP
i wonder how we got in here?

View attachment 93455MAPL4:LAUNCH BASE ZONE
ooo, water
View attachment 93456
MAPL5:FLYING BATTERY ZONE
air,air.AIR!
View attachment 93457

credits:
mitsuo for providing me with shi springs and boost stacking...

Read the rest of this update entry...
 
Mayo. updated Spindashpak with a new update entry:

Spindashpak (new tracks!)

welcome to my personal map pack, sorry about the first version being so bad, I kinda slacked off.

But now, ive been cooking 3 new tracks! :wonderful:

The tracks: flying battery,launch base, and untitled sand map.

credits:
mitsuo for providing me with shi springs and boost stacking
diggle for mapping help
aquas karthouse for layout testing
and everyone who played this map for supporting me!

Read the rest of this update entry...
 
The maps in this pack are very solid, although if there was one thing I had to bring up, it's the use of teleporters and how they're prime for being used to set up unavoidable traps since they all have one exit:
kart0012.gif
kart0010.gif

I'd consider finding a way to make a driver intangible to dropped items when they exit a teleporter, or removing them altogether and letting you simply drive from one section to the next with no teleporters or fadeaways.
 

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